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Post by callisto2002 on Apr 26, 2008 5:23:56 GMT -5
ey ya, due to a lack of proper communication, there was a need to release Update 4a. Here it goes: rapidshare.com/files/110512055/GZ_Beta_5_-_Update_4a.rarBye, Callisto Changes: --------------- 25/04/08 - Beta 5 Update 4 - Made the sound during setlist scrolling less anoying by introducing a maximum repeat frequency - Adapted the way stars are calculated for coop songs - Made default hopo threshold an 12th note + 10% - Added support for the "eighthnote_hopo" tag in song.ini (when loading .mid files) - Added support for the "hopo_note" tag in song.ini, .chart and .dat files. The tag sets the hopo treshold. For example, hopo_note=8 sets the hopo threshold to an 8th note. 26/04/08 - Beta 5 Update 4a - Changed "8th_note" to "eighthnote_hopo". Thanks to all the lazy people who did NOT upload a single .ini to test with. And a real "thanks" to iancer, who discovered the bug and finally uploaded a test file.
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Post by trujax on Apr 26, 2008 6:06:51 GMT -5
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Post by mainframe71 on Apr 26, 2008 6:24:16 GMT -5
When the song has a long name, and there are 4 highscores showing, they overlap eachother on the High Score Screen.
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Post by guitarfreak93 on Apr 26, 2008 6:48:58 GMT -5
Hey callisto, Great job on the game... its really getting better and better everyday. Although i found a bug that is probably gunna be really hard to fix, but when your playing a song and holding down a bunch of random frets strumming really fast, it says you completed the song =/
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Post by callisto2002 on Apr 26, 2008 7:06:14 GMT -5
trujaxLol, yeah - I skipped over your post, because I was only looking for one file and I was scared of downloading a song pack over a mobile-phone internet connection.
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Post by kaki123 on Apr 26, 2008 7:25:56 GMT -5
Hey callisto, I don't know if this is a bug or on purpose but if you have a chord and right after the chord a single note that is on one of the frets that were in the chord, that note becomes a HOPO, and that's really annoying because then I can't strum normal and it screws up my playing, so if you could remove it or make a toggle for it in the next update that'll be awesome. Here's a drawing(XD) if you didn't understand:
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Post by callisto2002 on Apr 26, 2008 7:48:22 GMT -5
kaki123First of all, you should be able to strum that hopo normally. I can strum it just fine. Second of all: That should only happen if the single not is close enough to the chord to actually be a HOPO. If it is, then the behavior seems just fine to me? You can have HOPOs after chords in GH3, as far as I know.
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Post by ozzystrikes on Apr 26, 2008 7:58:56 GMT -5
Hey callisto, I don't know if this is a bug or on purpose but if you have a chord and right after the chord a single note that is on one of the frets that were in the chord, that note becomes a HOPO, and that's really annoying because then I can't strum normal and it screws up my playing, so if you could remove it or make a toggle for it in the next update that'll be awesome. Here's a drawing(XD) if you didn't understand: 0 thats the way of hopo of GH III i like it very much
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Post by iancer on Apr 26, 2008 8:24:48 GMT -5
thank you callisto! that is all.
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Post by iamsensay on Apr 26, 2008 8:58:51 GMT -5
Hey callisto thanks so much for truly amazing update! It finally feels like this game is surpassing GH3 and RB with all the new features and customization possibilities so thanks very very much dude Oh and yes, the HOPOS after chords like that is indeed correct and i also have no problem strumming them though they are very easy to HOPO them <EDIT> Just played cliffs of dover with the new hopo tag and now the intro is almost exactly right (finally) but there are way too many hopos in the main song. Without the hopo tag the intro is messed up but the main song is pretty much as it should be. Perhaps the hopo definitions are variable in song? Im not too good with alll this stuff and PPQN values or w/e but im guessing some parts of the song have a lower PPQN whilst others have a higher one?
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Post by furiouss on Apr 26, 2008 9:31:08 GMT -5
nice work callisto 1 request in your ongoing campaign of updates is it possible to add multiplayermode.png to the menu.xml? i like what you did with the input configuration allowing us to 2 different input menu backgrounds (player select and actual configuration background) it feels cheesy to use the options menu as multplayermode thanks
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Post by callisto2002 on Apr 26, 2008 11:05:35 GMT -5
furioussJust use menu.xml to assign different images to both screens, it's already possible.
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Post by kaki123 on Apr 26, 2008 11:36:27 GMT -5
Hey callisto, I don't know if this is a bug or on purpose but if you have a chord and right after the chord a single note that is on one of the frets that were in the chord, that note becomes a HOPO, and that's really annoying because then I can't strum normal and it screws up my playing, so if you could remove it or make a toggle for it in the next update that'll be awesome. Here's a drawing(XD) if you didn't understand: 0 thats the way of hopo of GH III i like it very much No, that's only in some songs in GHIII and callisto, why it bothers me is because if there are other notes of the same fret after that HOPO I can't strum to the "beat" because then I have to strum one time less(because if you have a a HOPO and right after that the same note you have to strum one time because it passes the strum to the next note cause that note was a HOPO). anyway, I don't know if you understood XD but if it isn't hard to make a toggle for it in config.xml it will solve me many gameplay problems, thanks.
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Post by furiouss on Apr 26, 2008 12:00:45 GMT -5
furioussJust use menu.xml to assign different images to both screens, it's already possible. f**kn excellent thanks
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Post by lazerlike42 on Apr 26, 2008 12:01:56 GMT -5
Hey callisto thanks so much for truly amazing update! It finally feels like this game is surpassing GH3 and RB with all the new features and customization possibilities so thanks very very much dude Oh and yes, the HOPOS after chords like that is indeed correct and i also have no problem strumming them though they are very easy to HOPO them <EDIT> Just played cliffs of dover with the new hopo tag and now the intro is almost exactly right (finally) but there are way too many hopos in the main song. Without the hopo tag the intro is messed up but the main song is pretty much as it should be. Perhaps the hopo definitions are variable in song? Im not too good with alll this stuff and PPQN values or w/e but im guessing some parts of the song have a lower PPQN whilst others have a higher one? GH3 songs don't merely operate off of a formula. There is some sort of system in GH3 that allows individual notes to be declared to be or not to be a hopo. Therefore, fixing what formula the game uses for a given song won't help with GH3 songs. This has been a problem with the GH3 songs for both GZ and Fof. There is not currently a way to fix it. This is - as far as I understand it - something that may be receiving treatment in the future, if a way is devised to specify hopos in a midi or chart.
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Post by lazerlike42 on Apr 26, 2008 12:02:47 GMT -5
Thanks again; this is really fantastic. An amazing update.
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Post by darthslaw on Apr 26, 2008 12:18:38 GMT -5
The single note after a chord is not a HoPo in the pre-GH3 games. I think that once arbitrary HoPo notes can be specified (perhaps using the method described here), then the single note after chord should no longer be, by default, defined as a HoPo.
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Post by iamsensay on Apr 26, 2008 12:53:48 GMT -5
Lazerlike ok thanks for the info i understand a bit better now so thanks. Anyway, the fact that i can now play songs like laid to rest is so damn good. Thanks again!
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Post by txf on Apr 27, 2008 11:54:20 GMT -5
Nice update. I like the HoPo..Eight_Note thing more than I thought I would. Now we just need someone to make a list of all the official gh/rockband songs that need to use 8th note hopos One song that needs 8th note HoPos is: Blinded By Fear - At the Gates, from the Earache Thrash Pack..from Rock Band.
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Post by lazerlike42 on Apr 27, 2008 15:14:26 GMT -5
There is a list. Just look in the "Hopos in GZ thread;" it's linked in one of the posts.
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Post by CJB100 on Apr 27, 2008 17:31:39 GMT -5
about the hopo after a chord. Yes pre-GHIII games did not use it. and in the games GHIII and Rock Band, the Hopo's are able to be strummed. HOWEVER, in GZ, its very hard to strum over quite nearly any hopo really, becuase of 2 reasons:
1. Note window is too big, in my opinion, anyway. Because the window is so big, the hopo may be able to be hit a eighth note b4 hand, which means that the hopo disappears too soon. In other words, you put your finger down on the guitar's fret button a second b4 the note gets to the fret buttons on screen, and it disappears becuase the note window is so big. Then you hit the strum button when you were expecting the note to pass over, just to realize that you strummed nothing, because the hopo disappeared when you put your finger down on the guitar's fret button.
2. In the GHIII/Rock band games, hopo's i think have a different window, because the hopo will never disappear b4 it actually gets to the on-screen fret buttons, but the strummed notes can.
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Post by lazerlike42 on Apr 27, 2008 22:25:26 GMT -5
about the hopo after a chord. Yes pre-GHIII games did not use it. and in the games GHIII and Rock Band, the Hopo's are able to be strummed. HOWEVER, in GZ, its very hard to strum over quite nearly any hopo really, becuase of 2 reasons: 1. Note window is too big, in my opinion, anyway. Because the window is so big, the hopo may be able to be hit a eighth note b4 hand, which means that the hopo disappears too soon. In other words, you put your finger down on the guitar's fret button a second b4 the note gets to the fret buttons on screen, and it disappears becuase the note window is so big. Then you hit the strum button when you were expecting the note to pass over, just to realize that you strummed nothing, because the hopo disappeared when you put your finger down on the guitar's fret button. 2. In the GHIII/Rock band games, hopo's i think have a different window, because the hopo will never disappear b4 it actually gets to the on-screen fret buttons, but the strummed notes can. Agreed. I think that the one real functional problem left is the large note window. I understand that many people like this. Heck, it makes me a better player than I am on my playstation . I think the best thing to do would be to have an option to have the note window as being either small, normal (normal being about the size of the GH2 window), and big. That way, everyone can have what they are looking for. I can't imagine it's that difficult a thing to change, but I understand that a lot of the features of the game depend on the note window and that everything needs to be balanced out, so perhaps it is.
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Post by vizharan on Apr 27, 2008 22:40:31 GMT -5
The stuff about the HOPOs is what I was talking about somewhere else around this site. The note window causes me to constantly break a multiplier on songs like Misirlou or TTFAF, where there are many HOs->strum strum strum. I think the window should be decreased in a small amount, next update, by at least a little.
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Post by lazerlike42 on Apr 27, 2008 22:51:57 GMT -5
I can understand why someone may not have problems strumming hopos, like Callisto said. I also can understand why someone would. I have difficulty strumming the hopos that show up in Seventeen from GHE, for example: Now I'm a pretty decent player, particularly with something as relatively easy as this section here, but I just can't hit those hopos with a strum. EDIT - Actually, I erred. I can hit those hopos most of the time. I was thinking of extremely similar hopos that appear in the main section of Wrathchild. I won't waste people's bandwidth with a screenshot, because they are very similar to the ones in the Seventeen screenshot and they are very obvious in Wrathchild.
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Post by xorange90x on Apr 27, 2008 23:38:09 GMT -5
mirrorz plz!
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Post by stranxk on Apr 27, 2008 23:44:10 GMT -5
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Post by xorange90x on Apr 27, 2008 23:51:40 GMT -5
THNKYOU!
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Post by ps3freak83 on Apr 30, 2008 10:33:28 GMT -5
About This Callisto can you may make it possible to switch this in the config.xml? ? or in the .ini ^^
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Post by lazerlike42 on Apr 30, 2008 11:19:54 GMT -5
About This Callisto can you may make it possible to switch this in the config.xml? ? or in the .ini ^^ That would really only be a bandaid, not a solution. It would be changing the entire hopo system to work differently because of what is essentially a bug for some people. I don't think it would make sense. Twiddling with the note windows, or whatever else it is that is involved, so that a person can strum those hopos without any problems would make a great deal more sense. In any case, you've reported the problem, and several people have corroborated and put their input in. Callisto has been informed, and will do what seems best.
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Post by CJB100 on Apr 30, 2008 12:00:05 GMT -5
wow, nicely put!
I think i might actually exalt you.
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