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Post by Tean on May 19, 2008 10:53:19 GMT -5
It crashes version 4a at the end of a song. I know that for a fact. It will work as you play through the song, but will crash if you try to exit early or if you finish the song.
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Post by iamsensay on May 19, 2008 11:13:28 GMT -5
Yes teancum i am aware of the crash. My query is as to whether or not callisto intends working on this glitch any time soon or are other priorities to come first? I do not wish to prepare many video backgrounds if i cannot expect full functionality with them. That was my point.....
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Post by Tean on May 19, 2008 11:18:28 GMT -5
Ah. Sorry about that.
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Post by callisto2002 on May 19, 2008 11:32:08 GMT -5
@iamsensay Sorry, but the short version is that you should not expect ANY compatibility regarding video backgrounds at all. There's a history behind why I implemented them, but the bottom line is that they were only ever meant as a placeholder until the game gets real stages. Therefore, if you were to invest time into GZ, it would be cool if you could work in that direction...
Bye, Callisto
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Post by Tean on May 19, 2008 13:26:30 GMT -5
I definitely don't blame ya for wanting to go 3D, Callisto. As soon as I have time (mid-summer) I'll get you some simple dev stuff to actually play with. Maybe later down the road you might still consider allowing for movie support in GZ, for menus and stuff if nothing else, but I don't blame you at all for wanting to steer GZ towards 3D since it seems the next big step.
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Post by darthslaw on May 19, 2008 18:10:47 GMT -5
Callisto, In a manner similar to how you made the fretboard beat lines into editable PNG files, could we also have PNGs (and therefore appropriate beat lines) for 8th notes and on each measure? Currently there are only a single type of beat line, at each quarter note -- no measure lines or 8th note lines. Of course, it's a pretty minor request, so whenever you have the time to address it will be fine. And speaking of beat lines, is the beat line synchronization for DAT files finished, or is it still in the works? If you're still working on it, I've modified the song.dat file from I Love Rock N Roll (GH1) to have a pattern of tempo changes -- every 10 seconds, the tempo will alternate between 100 and 400 bpm. By observing the beat lines, it appears that all the changes in tempo are accounted for, but the timing is off somehow. Also, about 20-21 beat lines pass in each "section" -- that is, when I change the tempo to 100, 20 beat lines pass at 100 bpm (takes about 10-12 seconds), then the tempo is changed to 400, which causes 20 beat lines to pass at 400 bpm (takes about 3-4 seconds) before switching back to 100 bpm again. Hopefully, if you're still working on that, this will help narrow down the problem some. ("Hacked" song.dat : download). And lastly, did you see my post on page 11 of the thread, regarding the career + songs? I don't mean to be impatient or anything, just curious. Thanks for reading
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Post by callisto2002 on May 20, 2008 12:02:37 GMT -5
@darthslaw I'm not opposed to the idea of having multiple beat lines/measures in general, but it's not really high up on my list of priorities.
That 2nd issue you're mentioning is really interesting - though I don't really understand it ) What is wrong with 20-21 beat lines passing in each section? And how do you notice that the "tempo is off somehow"?
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Post by hulkhaugen on May 20, 2008 14:45:14 GMT -5
how's it going with a full sp-meter lasting 8 measures, and the whammy inreases the sp-gain with 1,333...% no matter how you wham, as long as you're whamming..
did we ever get the sp-note trails to change color to sp-blue when whammed?
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Post by darthslaw on May 20, 2008 14:55:15 GMT -5
Well, I set up the following pattern of tempo changes in the .DAT file: 100 bpm @ 0 s 400 bpm @ 10 s 100 bpm @ 20 s 400 bpm @ 30 s 100 bpm @ 40 s and so forth.
So, every 10 seconds, the tempo should alternate between 100 and 400 BPM. I chose these values so I could visually approximate when the tempo changes were occurring (i.e. denser beat lines @ 400 bpm and more spread out @ 100 bpm). After observing the beat lines in-game, the tempo changes are clearly not taking place every 10 seconds.
The reason I mentioned the number of beat lines passing was to illustrate that, in the game, the same number of beats pass before the tempo changes again. Really, more beats should pass in a 10 second period at 400 bpm than at 100 bpm (4 times as many) -- an equal number of beats cannot pass in the same length of time at different tempos, so the duration of time before the next tempo change (or something related) is probably being calculated wrong or something
at 100 BPM:
at 400 BPM:
I've found it somewhat difficult to describe this observation effectively; hopefully this post helped clarify it a little at least.
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jnuz
Rocker
Posts: 46
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Post by jnuz on May 21, 2008 3:29:02 GMT -5
I know it has been requested before, but I think now is a good time to add 2D notes... actually i just finished my note sheet for FoF and think it would look awesome in-game here if added. otherwise those of you that play FoF can have this if you want.
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Post by txf on May 21, 2008 8:59:25 GMT -5
My request, is that Callisto decide on a name for GZ. I mean, we're already this far into the game, I think it's about time it has a set name. Right now all we know is that it's not gonna be Guitar Star, or Guitar Zero. And those are the only things we can call it because we don't have anything else to go off of.
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Post by iamsensay on May 21, 2008 9:07:28 GMT -5
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Post by callisto2002 on May 21, 2008 17:01:41 GMT -5
@darthslaw Thanks for the explanation, I will look into this more closely!
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Post by canped on May 21, 2008 17:37:08 GMT -5
Volume controls for the guitar, crowd and backing track?
Could I get the star power lightening sample? It's really harsh sounding, I could EQ it and add some reverb? Maybe just make a new effect with a synth or something?
@iamsensay (below)
Easy fixed
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Post by callisto2002 on May 22, 2008 16:56:29 GMT -5
canpedVolume control: Look within config.xml. Starpower Sound: Look within Resources\Sounds Bye, Callisto
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Post by txf on May 24, 2008 16:01:32 GMT -5
@callisto Is there any chance a "note streak" will be in the next update? It doesn't seem like it'd be the hardest thing to add. <.<
Also, any chance of seeing something different done with SP? Like I said before, whenever I hit a SP path, as soon as the lightning hits, the game freezes for a second or 2, which can really mess up a run.
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Post by moonflow43 on May 24, 2008 16:07:12 GMT -5
@callisto Is there any chance a "note streak" will be in the next update? It doesn't seem like it'd be the hardest thing to add. <.< i was just thinking of that just recently too. a note streak counter. i'd also like a more detailed ending score other than just the percent of each section. like notes hits out of total notes and highest note streak (which made me think to bring this up) but whatever, it's probably been brought up before in this long thread. anyways, in short, i agree with txf ;D
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Post by iamsensay on May 24, 2008 16:14:23 GMT -5
May i triple request those features? I play a LOT and more detailed song reviews along with a note streak would greatly increase my pleasure in the game, along with many others i reckon!
Only if you got the time though callisto!
Cheers as always
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Post by txf on May 24, 2008 17:11:42 GMT -5
I would also like to know about having a seperate set of stars for songs that are 100%'d. That way we can actually see easily, what songs we've 100%'d.
Also, as far as that note streak thing. maybe have it like Gh3, where it has an in-game counter, and possibly comes up saying "50 note streak!" "100 notes streak" "200 note streak" etc.?
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Post by callisto2002 on May 25, 2008 4:24:19 GMT -5
txf@dr Sensay Just saying "more detailed song review" isn't really enough If you provide a mockup screenshot with the info that you want and also an appropriate background image, it would tremendously increase your chance of me doing anything in that direction *g*
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Post by callisto2002 on May 25, 2008 5:01:46 GMT -5
@darthslaw Thank you, thank you, thank you The TEMPO calculation for .dat files was SO off, I can't believe this actually didn't affect the note placement. So really, nice find!
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Post by iamsensay on May 25, 2008 7:23:04 GMT -5
Im not really confident enough to mock up a screen but the info i would like to see is pretty much what you have in GH3 such as amount of notes hit out of the maximum (both figures shown) Longest note streak (although to make this different from GH3 we could perhaps have say the top 3 note streaks in the song) We could include streaks broken? SP phrases achieved
It would be nice to see some changes in game too along the lines of a note screen counter, a SP meter (if it could go past two phrases of SP would be so cool) and maybe a visual note streak pop up as txf mentioned?
Finally, i dont know if there is anyway of defining a certain section in a song as 'SOLO' and then having results at the end to show detailed info on the solo we did.... Like relative difficulty and percentage done without a miss, times missed, total solo duration etc?
Im sorry i cant make you a mock up of these ideas i hope somebody will do it though?
<EDIT> OMG callisto double posted.... I dare someone to flame him for it! rofl
J/K J/K J/K
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Post by txf on May 25, 2008 12:06:44 GMT -5
@callisto NO DOUBLE POSTING <.< lol Anyway. I think a background image for a note-streak was posted somewhere in this thread already. And I'm sure you could easily fit a note streak somewhere in the results screen <.<
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Post by stranxk on May 25, 2008 12:26:32 GMT -5
long time ago i have posted this, i dont knoe if you have see it... callisto2002here is the gz default newspaper with streak notes, notes hit and total notes ;D
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Post by insanehardhead on May 25, 2008 18:05:40 GMT -5
i would love to have an option in the song selection screen, could be assigned to the orange fret or whatever option would be to *favorite* a song, which would not remove the song from its position, but add a "shortcut" to it from a favorites folder that would be at the top (or bottom, like the random song option) of the song list
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Post by derelict68 on May 26, 2008 0:31:19 GMT -5
I second the favorite song idea, it would go well with another idea I had that may or may not have been posted already (or even implemented already, for that matter) but to have song "shortcuts" which would allow you to have your GH and RB songs in with the rest of the songs you have setup "By Artist" without having to literally copy the songs twice. Also, this would allow you to create and play other song packs (Puppetz Hero, GH: Legends of Metal, etc.) and have all the scores sync'ed, so regardless of where you played the song, you'd still be competing against everybody elses scores.
Also, I have this notebook next to my guitar...that notebook contains all of the edits I have to do to songs I download because they are labeled as Expert, and are really hard songs, or hard songs that should really be medium. Any chance of getting a "difficulty editor" feature in the game? I realize this might be tough to do with all the different file types, but hey, never hurts to ask!
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Post by txf on May 26, 2008 1:19:49 GMT -5
Any chance of a "double speed" in pracitce mode?
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Post by iamsensay on May 26, 2008 6:17:53 GMT -5
txf, can you not just enable hyperspeed and then attempt practise mode? I dont know if the hyperspeed tag affects only quick play songs but i think it should affect training...
<EDIT> And yeas stransk that looks sorta like what i was hoping for. Obviously the majority of the features can be implemented just on the results screen or to make it easier for the use of mods i would suggest tyingh the blue fret to bring up a completely new screen with all the info on. This would then mean that the modpacks simply require the addition of one more background png to make it work. This would be a very simple upgrade rather than suddenly having to edit your main results screen.
So yeah, basically just the ability to have the blue fret take you to a detailed results screen please callisto!
Also, is there anyone who would make up a NEW screen to fit with the default mod along the lines of what i suggested? I cant and dont have the time anyway right now but im sure some of u guys can... Thanks
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Post by canped on May 26, 2008 15:39:59 GMT -5
Ever notice how the sound of the song changes when you hit a held note if there's no seperate guitar track?
I THINK this is because if the MIDI notes and the track being (even >1 milisecond) slightly out of time. This causes a phenomen called phase cancellation, which happens when two identical soundwaves are played at different times (google it if you wanna know more).
We could fix this by making the next BETA support the ability to run on JUST a song.ogg. There'd be no audio drop-out for missed notes but I think it's worth it because this thing is driving me nuts (sound engineers hate phase issues almost as bad as clipping. Dear God do we hate clipping.)
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Post by txf on May 26, 2008 18:47:31 GMT -5
See, hyperspeed just speeds up the fretboard. The song stays the same speed.
I want the whole song to speed up. Obviously the song would sound a bit different once sped up, but still.
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