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Post by Confusingboat on Aug 16, 2007 22:08:14 GMT -5
Just so you all know, I am currently working on a hyperspeed .dat file converter. I am still trying to figure out what exactly it needs to do though. I may have hit a permanent roadblock though, because I think that the actual speed at the fretboard moves at is only changable within the game code itself, because I set the tempo and clicks on a song to go extremely fast and all it did was bunch all the notes together. So if anybody knows how to make the actual fretboard move faster please share your infinite wisdom with me. TITLE EDIT BY HZAC: I got really excited because i thought there was one Just modified to avoid further confusion.
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Post by nugget on Aug 16, 2007 22:17:05 GMT -5
Well, what I'm planning to do for GZ2 is:
In the note chart file, if it says to play the note 3 seconds into the song, if hyperspeed is enabled, then GZ2 takes every time and multiplies it by 1.5. So, that note would play 4.5 seconds into the song. So, since you can't do that programmatically like I can, you would have to manually multiply each time by 1.5. But the fretboard speed is another story... I simply make the fretboard animation play 1.5 times faster. Since you don't have that option, I don't know what you can do there. Hopefully you can figure it out though.
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Post by Confusingboat on Aug 16, 2007 22:23:07 GMT -5
Actually, that is what I was planning on doing (with the time multiplication). I was going to tell my program to find the number after a certain string of characters (the tag in front of the timestamp for the note) and then multiply it by 1.5 and rewrite it into a new file, then have it keep doing that for every note until it's done. But since the speed at which they travel will stay the same, all this would be good for is a practice mode. Which is why I need the infinite knowledge of the general Guitar Zero population to help me find out how to change the speed. It may be located in another file, most likely one of the core game files having to do with the fretboard.
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Post by Confusingboat on Aug 17, 2007 8:10:53 GMT -5
I hate to double post like this, but does anybody know how an injector program works? I have never made one before and was thinking about using one for hyperspeed, as I could just intercept the numbers before they enter the variables in the Guitar Zero application, but I don't know how to go about doing this. Any help would be greatly appreciated. Also, if I were to use this technique, there would be no need for converting songs, all you would need to do is open the application and press "Turn on Hyperspeed", it would do the rest.
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Post by erax0r on Aug 17, 2007 23:03:29 GMT -5
I can make the fret board move faster using : speeder xp. Audio goes to fast and notes get all fucked up but the board does in fact move faster. I think you could modify the notes to meet hysperspeed and create a slowed down audio track to compensate.
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Post by Confusingboat on Aug 17, 2007 23:21:42 GMT -5
Umm wtf is speeder xp?
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Post by hzac on Aug 17, 2007 23:36:18 GMT -5
Sounds like a huge waste of time. I think it speeds up the whole computer. Not just the game.
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Post by Confusingboat on Aug 18, 2007 0:05:25 GMT -5
No offense, but that is one of the stupidest ideas for a program that I have ever heard of. Now let's try to stick to something a little more self-contained and realistic lol.
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