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Post by callisto2002 on Apr 22, 2008 16:04:49 GMT -5
Hi Girls, there's a new version of GZ2 available. It adds a few minor features and fixes a few bugs - nothing major, though. You can get it here: rapidshare.com/files/109627781/GZ_Beta_5_-_Update_3.rarBye, Callisto -------- Changes 15/04/08 - Beta 5 Update 3 - Added option "AlwaysAskForSpecificSongDifficulty" to config.xml which forces the game to ask again for a difficulty level after selecting a song (BTW: The game also does this automatically, when your previously selected difficulty isn't available for a song) - Now also looking for "label.png" recursively in parent folders - Fixed missing sounds in multiplayer difficulty selection menu - Fixed SetlistSelection.png becoming transparent during menu transition - Fixed name displayed on the highscore screen being too short - Fixed a bug that caused multiplayer games to finish early - Fixed track selection in training mode not working after returning from a song - Fixed menu background sound playing after choosing "restart" after training mode - Added support for "genre" tag in .chart, .mid and .dat files - Allowing setlist sorting by year and genre in config.xml - Changed hopo treshold to an 8th note - Allowing the player name to be changed on the highscore screen
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Post by ozzystrikes on Apr 22, 2008 16:15:20 GMT -5
YAY thanks!
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Post by CJB100 on Apr 22, 2008 16:17:58 GMT -5
Screw rapidshare, now not only do you have to enter in a picture code, you have to figure out which letters have cats on them, which is hard to do cuz they put dogs on all the other letters, and everything's like deformed... as soon as i get this thing i'm gonna upload it to megaupload or something.
And nice work castillo! this sounds absolutely awesome, especially the last four!
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Post by mew905 on Apr 22, 2008 16:18:56 GMT -5
Allowing the player name to be changed on the highscore screen Allowing setlist sorting by year and genre in config.xml ------------------------------------------------ Very nice! Thank you for these features! Fixed a bug that caused multiplayer games to finish early ------------------------------------------------ Thank-you, and hopefully this will work EDIT: It works! its fixed! Excellent job callisto, I was afraid maybe you didnt see my post
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Post by stranxk on Apr 22, 2008 16:43:09 GMT -5
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Post by moonflow43 on Apr 22, 2008 17:00:14 GMT -5
is there anyway to change back so ho/po isn't 8th note threshold? i mean, yea, it fixed sooooome of my songs but.... messed up about all the others. like... ho/po's everywhere O.o
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Post by txf on Apr 22, 2008 17:01:51 GMT -5
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Post by kaki123 on Apr 22, 2008 17:07:44 GMT -5
GRR!! HOPOs EVERYWHERE?! HOW CAN I REVERSE ITTTTT?!?!?!?! GAAAAHHHHHHHHH No really, it's annoying, any way to make it normal again?
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Post by stranxk on Apr 22, 2008 17:09:15 GMT -5
thats true, in some songs are hopos everywhere =S is not funny =S
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Post by CJB100 on Apr 22, 2008 17:13:45 GMT -5
i agree with moonflow, the 8th notes hopo's mess up almost all my songs, whether they're GH or customs. Plz switch bak if/when you get the chance for next update.
Really love the new player score name thing, that's just awesome. Also, it fixed the sp bug and the quit b4 a song ends bug for me on both multiplayer and quickplay so rele thnx a lot! Also that bug where the setlist selection goes transparent, thnx fr fixing that too. This game is AWESOME!!! ;D
2 suggestions:
1. That option to pick your difficulty twice is sorta suckish. for next update, is it possible to just hide the 1st select screen and just show like medium or expert scores or something? Or better yet, just mix all the scores together (hav easy, medium, hard, and expert scores all show at the same time, not a scrolling thing like in FoF, just mix the scores, aka if there's one medium and one easy score, and the easy score is somehow higher than the medium one, the score box shows the easy score, and the medium score is below it)
2. The scores screen in the GHIII Rebirth mod, the song name intersects with the player names, is there a way to change that in menus.xml, or is that in the game, something i can't change myself?
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Post by txf on Apr 22, 2008 17:13:59 GMT -5
The best idea would probably be to have something in the xml like. <8thNoteHopos>True</8thNoteHopos>.. Just becuase, so far, i'm happy with the new Hopos, but it seams other people aren't. This way would make both people happy. :/
Or just make it SLIGHTLY less Hopos. :/ It seems hard to get HoPos right xD
I do however disagree with changing it back to the way it was. Because that messed up other songs by NOT having HoPos. Either way it messes up hoPos and I personally would rather it this way until we can find a way to make them accurate for all songs... At least this way, I can actually play all my songs now.
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Post by moonflow43 on Apr 22, 2008 17:19:39 GMT -5
The best idea would probably be to have something in the xml like. <8thNoteHopos>True</8thNoteHopos>.. Just becuase, so far, i'm happy with the new Hopos, but it seams other people aren't. This way would make both people happy. :/ Or just make it SLIGHTLY less Hopos. :/ It seems hard to get HoPos right xD better yet, i think there needs to be a "8th = true" in the .ini/.dat/.chart. that way, the songs that need 8th will still get them.
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Post by txf on Apr 22, 2008 17:20:53 GMT -5
The best idea would probably be to have something in the xml like. <8thNoteHopos>True</8thNoteHopos>.. Just becuase, so far, i'm happy with the new Hopos, but it seams other people aren't. This way would make both people happy. :/ Or just make it SLIGHTLY less Hopos. :/ It seems hard to get HoPos right xD better yet, i think there needs to be a "8th = true" in the .ini/.dat/.chart. that way, the songs that need 8th will still get them. Thats not a bad idea actually. I would just hate to have to go in every song I have an add it..Then if they do eventually get working properly, have to go back and remove it. :/
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Post by moonflow43 on Apr 22, 2008 17:23:41 GMT -5
Thats not a bad idea actually. I would just hate to have to go in every song I have an add it..Then if they do eventually get working properly, have to go back and remove it. :/ haha, yea, good point. idk, for the time being, i just switched back to update 2, i'm sure it'll get figured out
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Post by dreakon on Apr 22, 2008 18:22:40 GMT -5
I'm guessing it's the 8th note HO/PO thing that fixed my favorite song so I'm quite thankful for that. Though I'm not entirely sure what HO/PO threshold means... Whatever ends up happening, I kind of hope it stays as I'm pleased at the moment. And the ability to change the names on the post-game high score screen is genius. Nice job callisto!
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Post by iancer on Apr 22, 2008 18:26:13 GMT -5
@callisto is there anyway to change back so ho/po isn't 8th note threshold? i mean, yea, it fixed sooooome of my songs but.... messed up about all the others. like... ho/po's everywhere O.o Better yet, i think there needs to be a "8th = true" in the .ini/.dat/.chart. that way, the songs that need 8th will still get them. LISTEN UP: FOF SUPPORTS THE 'eighthnote_hopo = 1' TAG IN ITS INI's, just download puppetz hero and youll see what i mean.... Calli, YOU NEED TO ADD 'eighthnote_hopo = 1' support in ini, dat, & charts. its a simple addition that will toggle 8th note HoPos, that way it will work for songs that already have the tag, and then we could add it into the songs that need it. its like SO SIMPLE, and the problems were expieriencing with the HoPo system IS THE VERY REASON THE TAG EXISTS IN SOME INI's. so please callisto, make your betas even more functional, more accessable, and evem more CUSTOMIZABLE! PLEASE CALLISTO 'eighthnote_hopo = 1' all in favor type 'WIN"
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Post by CJB100 on Apr 22, 2008 18:40:47 GMT -5
iancer that's exactly what i was thinking. I just realized that all my GHIII songs play EXACTLY like the real game excluding a few that have so many freakin' notes, like FCPREMIX and Cliffs of Dover. I think that is exactly what needs to happen.
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Post by stranxk on Apr 22, 2008 18:43:45 GMT -5
this is an example of the lot of hopos in some songs =S
isnt funny =(
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Post by iancer on Apr 22, 2008 18:49:29 GMT -5
thats ridiculous...
callisto, can we please have 'eighthnote_hopo = 1' support implemented in the game? please.
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Post by JD2504 on Apr 22, 2008 19:04:31 GMT -5
THNX SOO MUCH CALLISTO!!! nice new features and NICE fixes
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Post by aioriadeleo on Apr 22, 2008 19:12:12 GMT -5
Another question apart from that: what's that horrible 'electric' effect that sounds when you play long notes? Is that related to the experimental whammy effect? I think it spoils many songs, specially the quiet ones. You may think it doesn't matter, but I hate it to the point that I haven't updated since Beta 4 (it came with Beta 5a), which means I can't use the newest version of GH3 Mod, and that REALLY sucks.
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Post by CJB100 on Apr 22, 2008 19:17:59 GMT -5
dude we already addressed that like five billion times (exaggeration) in the last few update threads. Yes, it is a product of the expiramental whammy effect if your sound card can't handle it, mine can't either. And we also said how to turn it off, there's no reason you should have to stay with beta 4.
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Post by txf on Apr 22, 2008 20:11:55 GMT -5
The only problem I see with adding 8th note = 1(or whatever) to the song.ini files, is that your going to have to actually go in, figure out what songs need it, and add it to all your song.ini files.
For me, thats a good bit that I really don't wan't to have to update. I have every GH song(other than gh3 dlc)...every rockband song released so far. FoF Hero, Puppetz Hero 1 and 2. ALL of Puppetz other songs. and a bunch of others. I really don't want to have to go into every song.ini file for EVERY song, and add 8th_note = 1 or 8th_note = 0 to them. :/
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Post by CJB100 on Apr 22, 2008 20:41:05 GMT -5
how about, 8th note is the defualt, and if the setting
eighthnote_hopo = 0
is found in the .ini, then there is sixteenth notes ho/po's. If the code
eighthnote_hopo = 1
is found in the .ini, then there are eight note ho/po's. If no code is found, then the game uses the defualt setting, aka 8th note ho/po's.
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Post by txf on Apr 22, 2008 21:17:29 GMT -5
That wouldn't be so bad.
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Post by JD2504 on Apr 22, 2008 21:35:22 GMT -5
its a nice update but yeah 8th hopos makes many songs boring specially the songs with slow BPM
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Post by lazerlike42 on Apr 22, 2008 21:58:27 GMT -5
CJB has the right idea. You don't need to edit all the song.ini files. Just make GZ check the ini for the 8th note line. If it is there, do what it says - true of false. If the line isn't there, treat it as false. SIMPLE.
I would also recommend changing the value from 160 to 170, as that seems to be the correct value and might fix a few songs here and there.
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Post by darthslaw on Apr 22, 2008 22:23:06 GMT -5
I think 8th note triplet (the old value) should be the default, but overridden by the "eighthnote_hopo = 1" tag. The majority of songs probably won't need the 8th note HoPo -- just a select few (look at the GH2 and 80s games... only 7 of 64 GH2 songs and 10 of 30 GH80s songs use 8th note HoPos). 17 of 94 total songs. (seems I was beaten to this point by lazerlike ) One possible compromise could be to program an option for the default behavior in the config.xml, like "<EighthNoteHOPO>true</EighthNoteHOPO>" ; personally, I like that direction best, since it should make everyone happy. @lazerlike Unfortunately, changing from 160 to 170 isn't quite that easy. GZ2 uses a formula instead of a raw data value because not all songs use PPQN = 480 (which is the number from which we acquire 160, 170, 250, etc) ; many feedback charts use PPQN = 192, so the 480-based HoPo thresholds won't work. I agree it might still be a good idea to give that leeway that the GH designers gave, so maybe just add 10 (or 1/48th of the PPQN ) to whatever HoPo threshold is being used, I dunno. Callisto, do what you will
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Post by lazerlike42 on Apr 22, 2008 22:30:40 GMT -5
I think 8th note triplet (the old value) should be the default, but overridden by the "eighthnote_hopo = 1" tag. The majority of songs probably won't need the 8th note HoPo -- just a select few (look at the GH2 and 80s games... only 7 of 64 GH2 songs and 10 of 30 GH80s songs use 8th note HoPos). 17 of 94 total songs. (seems I was beaten to this point by lazerlike ) One possible compromise could be to program an option for the default behavior in the config.xml, like "<EighthNoteHOPO>true</EighthNoteHOPO>" ; personally, I like that direction best, since it should make everyone happy. @lazerlike Unfortunately, changing from 160 to 170 isn't quite that easy. GZ2 uses a formula instead of a raw data value because not all songs use PPQN = 480 (which is the number from which we acquire 160, 170, 250, etc) ; many feedback charts use PPQN = 192, so the 480-based HoPo thresholds won't work. I agree it might still be a good idea to give that leeway that the GH designers gave, so maybe just add 10 (or 1/48th of the PPQN ) to whatever HoPo threshold is being used, I dunno. Callisto, do what you will I misunderstood regarding the ppqn 170 versus 160 thing. However, it would seem that adding 1/48 to the ppqn/3 would work, given what you said. Good idea. Why do you think that it would be better to have an 8th notes hopo in the config.xml that works globally rather than having a line in the song.ini for individual songs? That would require restarting the program, or at least going to the options menu once that works, in order to swap between, say, Free Bird and Play With Me. Or do you mean to have both... so that those who want to have more hopos will have that option and those who want it correct will have the option as well?
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Post by darthslaw on Apr 22, 2008 23:03:58 GMT -5
Yeah, sorry, I meant to have both the default global behavior defined in the config.xml, and then that default could be overridden by the tags in the song.ini, song.dat, or the .chart file if present. I guess I disjointed it a bit in the other post, heh.
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