|
Post by stranxk on May 9, 2008 11:53:09 GMT -5
ok, im working with the 8bit stage i'll make 8 animations (characters, lights, crowd, etc) what will be the delay between png and png (frames) in each animation? 0.5 seconds or 0 seconds? here is an example of course, each frame will be a png file and i'll add more "movements" (maybe the air, head, etc) ps: the quality, will be bether, dont worry this is what you want callisto???
|
|
bgrumen92
Rocker
Hi from Bulgaria...
Posts: 30
|
Post by bgrumen92 on May 9, 2008 13:43:17 GMT -5
stranxkHm... 8-bit stage...isn't that a litle bit aged like I have many favorite games with 8-bit animation but they're all from the 80s and 90s...
|
|
|
Post by Tean on May 9, 2008 13:46:17 GMT -5
|
|
|
Post by callisto2002 on May 9, 2008 16:42:39 GMT -5
stranxkCool, very nice. The delay between the images is up to you, I'll just adhere to your specs
|
|
|
Post by stranxk on May 9, 2008 19:37:49 GMT -5
edit: sorry teancum
callisto: thanks, now i really know what i need to do
|
|
|
Post by callisto2002 on May 9, 2008 20:35:16 GMT -5
stranxkSure, but I don't think that his would fit the 8bit style. I mean, given that the animation above (which looks pretty neat) only runs at something like 2-3 images/sec. Also, I didn't say I need each frame in a separate .png file. Actually, the opposite is true - I'd like to have all the frames that belong to a single animation within a single .png.
|
|
bgrumen92
Rocker
Hi from Bulgaria...
Posts: 30
|
Post by bgrumen92 on May 11, 2008 12:48:49 GMT -5
I still think that we should sump the 8-bit stuf. Although Its easier, It's a bit (8-bit old! And what would a potential palyer think when he sees the advertising: "Amazing 8-bit graphics"? He'll think: "What is this sh*t? Can't they do something better than 8-bit animation? If they can't do anything more than 8-bit graphics, they probably can't do anything good at the gameplay! This game sucks!"! And thats not what we want, do we?
|
|
|
Post by bob78h on May 11, 2008 13:19:20 GMT -5
well we won't advertise it like that. anyway, like teancum said, we can use this to test to see if it'll actually work, because it is simpler. then if it works well we can make more complicated and pretty stages.
|
|
|
Post by stranxk on May 11, 2008 15:52:18 GMT -5
well, i have finished the 8 bit 2d stage hope it helps here is it, if you need any change just tell me www.megaupload.com/?d=CCNM0QL3ps: i think, we'll need a stage.xml to free positionate the objects and a tag for the objects, like this: guitar1=X x will be the total number of frames or idk guitar1delay=x x will be the delay in seconds between frame and frame
|
|
|
Post by xxsodapopxx5 on May 12, 2008 15:04:51 GMT -5
i dont understand all the whining going on. This is Callisto's project let him add this 8-bit thing in if he wants. Personally i think its a really cool idea. I grew up in the 90's and played 8-bit games all the time, so this is a cool reminder of that gaming era.
Also this topic is called '2d and 3d Stage' meaning that somewhere down the road there will be 3D making it an even more open ended and editable than anything prior.
So if you guys want to complain, write your own game. Callisto is only doing good.
|
|
|
Post by JD2504 on May 12, 2008 17:07:57 GMT -5
the link is not working :S
|
|
|
Post by stranxk on May 12, 2008 19:33:05 GMT -5
|
|
|
Post by JD2504 on May 12, 2008 20:47:46 GMT -5
just checked it, very nice work and yah we would need a .ini to set everything in the right place i hope this is enough to callisto give us a new relase to callisto: check the flame sprite i posted in the gh3 mod
|
|
|
Post by stranxk on May 13, 2008 15:02:22 GMT -5
callisto say if that "format" works, if it works, ill request to a friend to make some cool draws for a great 2d animation, but i need to know of that "format" works or something
|
|
|
Post by txf on May 14, 2008 1:51:32 GMT -5
Wow. My stage is really moving isn't it? XD.. Didn't expect it to be used for anything important.
|
|
|
Post by callisto2002 on May 14, 2008 1:51:58 GMT -5
stranxkUnfortunately, internet at home is down. I'll see if I can have a look at the files this evening.
|
|
|
Post by txf on May 14, 2008 1:58:50 GMT -5
Since your using my stage, this might come in handy for something. The original thing, before I blew it up for use with GZ.
|
|
|
Post by guitarfreak93 on May 14, 2008 9:41:29 GMT -5
so i dont get it... is the 8-bit stage done or not...? if so where can i get it?
|
|
|
Post by Tean on May 14, 2008 9:58:04 GMT -5
No, it's not done. All this stuff is getting posted so Callisto can start to implement it.
|
|
|
Post by guitarfreak93 on May 14, 2008 10:06:16 GMT -5
k
|
|
|
Post by canped on May 25, 2008 16:13:41 GMT -5
Dunno if this is relevent but as a side note, the animations in GH are all triggered by MIDI in the same file as the .mid for the frets. If anyone can work out how to trigger animations with MIDI, I can program the MIDI but it would need to be in every song to work otherwise the animated musicians would stand motionless (unless the MIDI triggers changes in a set animation, which I think is actually how it works).
|
|
|
Post by darthslaw on May 25, 2008 18:30:00 GMT -5
As far as I can tell, the guitarist will strum based on what frets are in the expert guitar track (except possibly on HoPo frets.. not sure there), and the hand position is determined by another set of midi notes (found in the ANIM track for GH1 songs, but in the same track as the guitar frets in GH2 and 80s, IIRC).
I read about a lot of this stuff on ScoreHero a while back, but since I haven't really used any of it recently, it's a little blurry at the moment.
|
|
|
Post by callisto2002 on May 28, 2008 10:06:52 GMT -5
stranxkArgh, I forgot to answer you - sorry! Yeah, the format works great and it would be cool to have some more animations for the stage. Especially, if we could have a starpower-animation (maybe flames coming out of the stage somewhere) or something along that line?
|
|
|
Post by stranxk on May 28, 2008 20:11:49 GMT -5
ok, i'll see what i can do thanks ;D
|
|
|
Post by JD2504 on Jun 10, 2008 18:55:01 GMT -5
i was thinking about the animated 2d stages and noticed if we use "sprites" for making the animations it will be usefull ONLY for low quality stages just like the 8 bit stage cuz u can draw every frame easily but if we want to use a nice looking background it would not be too much usefull, maybe if we take frames from a rendered animated image, but it would be a HUGE file.....
i still thinking our best option is using a sistem like FoF have to animate the stages, even if we just have animated lights it woud give to the in-game a new feel
|
|
|
Post by Tean on Jun 11, 2008 11:52:22 GMT -5
It depends, really. If you have one nice shot of an empty 3D stage at about 1024x768, all you'd need above that are individual character sprites and a few sprites for lights that turn on/off. Think of it like a Photoshop PSD file in real-time. The background is the base layer, then the other sprites just sit on top of it.
|
|
|
Post by JD2504 on Jun 11, 2008 15:30:05 GMT -5
the thing is, if u have a 3d background, 3d characters, 3d instruments, etc, what do you have? a 3d stage, there is no point to convert it into a 2d stage, the idea of a 2d stage should be something that you can make ONLY with a image editor so ppl who cant make 3d can make animated backgrounds too
|
|
|
Post by Tean on Jun 12, 2008 9:28:28 GMT -5
Not necessarily. Doing what I said above would allow folks with lower end systems to have a nice looking stage. The only difference is that the camera would never change.
|
|
|
Post by noamattd on Jun 12, 2008 10:12:10 GMT -5
Yeah, I don't see how stitching together a few screenshots from a moving 3D stage into an animated png would be any different than hand-drawing each pixel into an image editor, other than being a million times quicker.
|
|
|
Post by JD2504 on Jun 12, 2008 14:11:27 GMT -5
you dont get my point, im talking about making stages not about performances, you telling me we would need a 3d stage to make a 2d stage, that means if noone makes a 3d stage then we wont have 2d stages neither.... im pretty sure if we use this sistem for 2d stages we wont see more 2d stages
also do u have idea how hard would be make a 2d version of a 3d stage? just taking the frames for the sprites is a veeeeery looooong and annoying proces wich no one is willing to do i think
|
|