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Post by callisto2002 on Apr 29, 2008 16:08:46 GMT -5
Hi guys, I really need your help to get something going stage-wise. It would be so cool if someone would create 3D stage and character models that can be imported into XNA. So if anyone could contribute anything into that direction, that would be truly awesome. Also, I'm thinking about having an animated 2D stage. My idea is to take a static image and just animate certain parts on it using 2D animations for the crowd, some lights and the stage actors. Would anyone be able and willing to create animations for that? I was thinking to use either txf's 8-bit stage or one of the typical GH3 background images for that. Any help would be greatly appreciated. Bye, Callisto
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Post by xorange90x on Apr 29, 2008 16:25:43 GMT -5
great idea callisto. u should check out cool's Halo Stage. maybe he can help since he obviously has his PSU now. (ps, i kco cuz he is on Xfire! lol)
edit: OR, for the time being, you could implement GIF support into GS. this way you could make a 2D stage appear as if it is animated. all it takes is a little time re-creating the same image only with little changes (ex. the 8-BIT stage - u can move the light paths closer to the stage, maybe reposition the crowd here and there, reposition the arms of the band members, etc.)
or does GIF have size limitations? if not, this would be a good method for making 2D stages as of now.
let me know what you think.
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Post by callisto2002 on Apr 30, 2008 2:38:24 GMT -5
xorange90xRegarding cool's stage: We tried some time ago, but he didn't manage to export it into an XNA-readable format. Regarding the 2D stage: I'm more looking for someone willing to create the animations. In general, I wouldn't want to implement .gif support due to its very limited color depth (i.e. 256 colors). If someone creates an animation, I would like him to just create a png files with the frames next to each other or arranged in a matrix. Bye, Callisto
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Post by xorange90x on Apr 30, 2008 3:59:50 GMT -5
o, see i knew that GIF had a limitation of some sort. well i talked to cool and he cant finish the stage. if i could do animations and stuff id 100% gladly do it, but im kind of a dumbass, so i cant understand all that mumbo.
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Post by JD2504 on Apr 30, 2008 10:07:58 GMT -5
fretsonfire.sourceforge.net/documentation/modding/stage/you should impliment something like this for the 2d animations, is very easy to create animated stages for FoF with that, so we should use that system aswell..... and about the videos hmm i see but would be that hard to fix that feature? cuz a 3d stage for gz2 is cool but i wont beat a high quality guitar hero or rockband video, not yet..... srry for insist with this but im a REAL fan of the video as bg feature, as many others but they dont care
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Post by Tean on Apr 30, 2008 12:05:19 GMT -5
For the 2D aspect, why don't we just use videos with no audio data in them? That's not terribly expensive on filesize nor system resources. Videos could be recorded in the Guitar Hero games and then synched up with actual gameplay. Videos would be stored in each song folder, as well as having a backup default video that's more like a MTV video - where you have lots of stuff going on so it doesn't have to sync with the music. For more info on doing video in XNA, check out Scurvy Media codeplex.com/ScurvyMedia
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Post by JD2504 on Apr 30, 2008 12:46:31 GMT -5
well a video background is cool but it can not replace the 2d backgrounds, callisto sayd videos dont work right on XBOX so just with a fix for the actual feature would be fine...
synching up the videos with the gameplay would be very hard (maybe impossible)
edit: just checked the link u posted teancum, seems it should work on xbox too..... callisto have u tested that?
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Post by Tean on Apr 30, 2008 12:55:58 GMT -5
Syncing wouldn't be hard, just a little time consuming. It's rather simple actually, you record more than you need to at the beginning. Then as you're testing in GuitarStar you just keep trimming off sections from the beginning until it syncs. I've done stuff like that many times for work.
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Post by callisto2002 on May 1, 2008 6:36:29 GMT -5
Thanks for all the advice, but did you notice that I started a post asking you(!) to help with art and in return, I get a lot of advice about what I(!) should be doing? It would be cool if some people would actually create some art and in return, I would talk to them about what kind of technical support they need in order to put their stages into the game. JD2504I do know scurvy media, but AFAIK it needs videos to be precompiled(!) into a proprietary format. That means, you can't just replace an AVI to change the video.
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Post by JD2504 on May 1, 2008 16:38:28 GMT -5
oh lol well ill try to work with 8bit stage
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Post by JD2504 on May 1, 2008 19:25:11 GMT -5
there u go callisto: www.4shared.com/file/46085120/823a0af3/8bit.htmlsome layers to make a very simple animation of the 8bit stage.... to make it it work we need basically all the effects they have in FOF + a "show" effect, cuz the guitar, bass and drums layers should be hide and show up when they are triggered, i was thinking in beat triger for drums and hit trigger for guitar and bass for the crowd a scale effect would be fine to make them look like jumping well i hope this helps
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Post by Tean on May 1, 2008 21:57:12 GMT -5
I think for characters Callisto is looking for more of a sprite sheet, like this. Think MUGEN type animations, but in a Guitar Hero format. Correct me if I'm wrong on that.
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Post by JD2504 on May 1, 2008 22:12:21 GMT -5
well as he sayd: "I would talk to them about what kind of technical support they need in order to put their stages into the game."
there is nothing defined, i made that stage more like the FoF stages
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Post by HEXEN/TRACKER22 on May 1, 2008 22:22:04 GMT -5
Hell yeah SPRITES i love it its a god format for games (some programs used it like rpgmaker) and there are a lot of them on the web
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Post by callisto2002 on May 2, 2008 2:54:50 GMT -5
HEXEN/TRACKER22/teancum Yeeah, I was actually thinking about sprite sheets, though they should naturally be combined with a trigger. JD2504Thanks a lot for your work! The images for the drummer already look pretty cool. If we could, it would be nice to have "idle" and "singing" animations (consisting of several frames?) for the singer. Also, I was thinking that we could use more song-based triggers from the GH game (like solo on/off etc.)?
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Post by JD2504 on May 2, 2008 4:27:14 GMT -5
well i dont know too much about sprites and how they work, so ill have to document myself.....
any good tutorial or help page about making sprites?
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Post by callisto2002 on May 2, 2008 6:08:24 GMT -5
JD2504Actually all you'd need to do is take a several images with a fixed width/size and put them next to each other. See the example that teancum has given (only that you might have the different animations in separate files): gamesprite.files.wordpress.com/2007/12/x.gif
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Post by JD2504 on May 4, 2008 0:03:52 GMT -5
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Post by darthslaw on May 4, 2008 0:38:58 GMT -5
lol, that's awesome
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Post by Zhegan on May 4, 2008 3:13:55 GMT -5
I'm currently working on a 3D stage right now (mod-packs forum), I'll submit it when I finish. I'll probably need someone's help or a really good tutorial in order to export it into the right format, since I have no clue which formats work. I also have no idea "how much is too much" as far as detail goes, so if the models are too complicated let me know. Link to topic: www.guitarzero2.proboards78.com/index.cgi?board=20modpacks&action=display&thread=1208
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Post by stranxk on May 6, 2008 15:59:14 GMT -5
@callisto how many pngs will be ok? i really want to make an animated 2d stage
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Post by callisto2002 on May 6, 2008 16:10:26 GMT -5
stranxkAs many PNG's as you'd like to see on the stage Best thing would be to put a single animation sequence into a separate png. It would be very cool if we could create something out of this!
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Post by alexz345 on May 7, 2008 11:52:17 GMT -5
Videos do work! GZ2 Update 4 makes videos work. You can;t download any updates for four though. If you ahve K-Lite Codec Pack with FFD Show decoder, XVID avi. formats work. Unfortunately, after the updates, videos blew up adn stopped working.
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Post by callisto2002 on May 8, 2008 15:57:43 GMT -5
So....what's the status on any stage-related activities? Just curious...
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Post by stranxk on May 8, 2008 16:03:42 GMT -5
im bad drawing xD but.. i have recorded a performance video (no fretboard, meters, etc) from gh3 (mid quality, my comp isnt enough for hq), i have "decompiled" that movie into jpgs... they are about 1320 jpgs/50 seconds in 1152*864 px i can, if you want, rezise 200 jpgs to 800*600 px and convert them to pngs what name should be for the pngs? 1.png, 2.png, etc?
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Post by Tean on May 8, 2008 16:08:21 GMT -5
Each object needs to be separate. So what you need to do is record a part of the game where the camera doesn't move, then you need to separate the background, characters, etc in Photoshop. If you have already recorded a video where the camera does not move I can take your video and make the sprite sheets Callisto needs.
NOTE: If you record a Guitar Hero 2 Cooperative game withe the Performance Mode cheat enabled (record the entire video) I will be able to get enough sprites.
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Post by stranxk on May 8, 2008 16:20:37 GMT -5
cant we just have a fu*ng video (decompiled into pngs) with a little jump each 10 seconds (the camera movement) like background? i think thats enough to start
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Post by Tean on May 8, 2008 16:21:40 GMT -5
If you record a Guitar Hero 2 Cooperative game withe the Performance Mode cheat enabled (record the entire video) I will be able to get enough sprites. That's really all that is necessary.
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Post by callisto2002 on May 9, 2008 2:07:15 GMT -5
stranxkTeanSorry, when I was talking about the background stage, I was talking about original art. I can't put anything from GH3 into the game - so thanks for the effort, but it won't work that easy.
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Post by Tean on May 9, 2008 11:35:02 GMT -5
Yeah I should've realized that. Well, at least it'll be useful for a mod.
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