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Post by esc0rtd3w on Jan 19, 2008 14:45:57 GMT -5
Should work now with all listed modpacks!
Will update info and pics later....[/color] Click Here To Download Frontman Toolkit v3.0.1This will modify config.xml & change Mods. Click Here To Download Frontman Modpack (2009-02-28)This is the Modpack to be used with the game and toolkit. ** COMPATIBLE WITH BETA 6 UPDATE 3 **UPDATED TO v3.0.1
- Fixed issues i was having with mod switching.
*v3.0 Updates*
- Updated everything to match the new Frontman game.
- Added support for "AC/DC", "Lucky Star", and "Tribal Stylish" mods.
- Included Mods folder with modinfo.xml, and modpreview.bmp files for each LEGAL mod!
MOD SUPPORT IS LIMITED FOR NOW.
THERE IS SUPPORT FOR *ALL* MODS THAT DO NOT BREAK COPYRIGHT LAW!
THIS WILL BE UPDATED WHEN ALL LEGAL ISSUES ARE CLEAR
NOTE: ALL mods are the most current and have been updated to work with BETA 6 Update 3. JUST UNZIP IN YOUR FRONTMAN FOLDER!!!. Should look like this when your done:
" %GZFOLDER%\Mods\AC-DC %GZFOLDER%\Mods\Code Geass %GZFOLDER%\Mods\Custom %GZFOLDER%\Mods\Default
%GZFOLDER%\Mods\Guitar Hero %GZFOLDER%\Mods\Guitar Hero 2 %GZFOLDER%\Mods\Guitar Hero 3 %GZFOLDER%\Mods\Guitar Hero - Aerosmith %GZFOLDER%\Mods\Guitar Hero - World Tour %GZFOLDER%\Mods\Guitar Legend %GZFOLDER%\Mods\Guitar Reggae %GZFOLDER%\Mods\Halo Mod %GZFOLDER%\Mods\Lucky Star
%GZFOLDER%\Mods\Rock Band %GZFOLDER%\Mods\Rock Band 2 %GZFOLDER%\Mods\S Mod v2 %GZFOLDER%\Mods\South Park %GZFOLDER%\Mods\Super Mario GuitarZ %GZFOLDER%\Mods\The Simpsons %GZFOLDER%\Mods\Thunder Hero %GZFOLDER%\Mods\Tribal Stylish %GZFOLDER%\Mods\Unnamed Mod v1 %GZFOLDER%\Mods\Unnamed Mod v2
"
All credit goes to those who deserve it....oh, and i made a credits/thanks section in the toolkit....so thanks
IMPORTANT!! YOU MUST PLACE THIS IN THE SAME DIRECTORY AS FRONTMAN
FEEL FREE TO POST ANY BUGS HERE ALSO.
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Post by bob78h on Jan 19, 2008 16:47:48 GMT -5
Cool I'll try it thanks!
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Post by xwideout on Jan 19, 2008 17:37:34 GMT -5
i thought there was a problem with GS and .net 3.5 framework
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Post by bob78h on Jan 19, 2008 17:42:38 GMT -5
Nope it works fine for me...
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Post by JD2504 on Jan 20, 2008 0:08:45 GMT -5
just tested it and works fine with framework 2..... good work man i hope to see the next relases
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Post by hzac on Jan 22, 2008 23:50:22 GMT -5
As requested, moved to WIP
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Post by esc0rtd3w on Jan 23, 2008 0:31:24 GMT -5
thank you. it probably fits better here for now
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Post by hulkhaugen on Jan 23, 2008 6:29:39 GMT -5
whay don't you talk to callisto about this one? maybe you could cooperate on getting your codes into the game...
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ZuuZou
Guitar Hero
Oh dog...
Posts: 162
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Post by ZuuZou on Jan 23, 2008 13:06:54 GMT -5
Hey you wanna now how much u su...... whats the word, oh yeah RULE! Your the second best (Callisto is the best ) xD Ps: Sorry my bad english
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Post by reverend on Jan 23, 2008 17:20:56 GMT -5
I get this error when trying to run it. What am I doing wrong?
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentOutOfRangeException: Value of '110' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Parameter name: Value at System.Windows.Forms.NumericUpDown.set_Value(Decimal value) at Guitar_Zero_2_Toolkit.frmGZTKMain.ReadCurrentValues() at Guitar_Zero_2_Toolkit.frmGZTKMain.frmGZTKMain_Load(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///D:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- esc0rtd3w-gz2tk Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/games/gz2/GZ%20Beta%202/esc0rtd3w-gz2tk.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Xml.Linq Assembly Version: 3.5.0.0 Win32 Version: 3.5.21022.8 built by: RTM CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Xml.Linq/3.5.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.21022.8 built by: RTM CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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Post by esc0rtd3w on Jan 23, 2008 21:18:31 GMT -5
thx for the praise i am a beginner programmer, but an old school hack/mod guy. ........ but i will help where i can. as far as the error....i wasn't sure what the max volume was so i initially set all of them at 100 max , but i recently (v0.5) set them higher because i saw some posts where they were higher than 100. I set them at 200 cuz i still don't know what the max volume is....lol ;D I will start doing some error handling soon too
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Post by reverend on Jan 23, 2008 21:25:26 GMT -5
Nice, works great now. Thanks!
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Post by fatdog on Jan 27, 2008 6:41:59 GMT -5
your missing a song list option, you have single list but not list, these are not the same thing
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Post by esc0rtd3w on Jan 27, 2008 10:08:08 GMT -5
I updated to support BETA 3. I have left the old link for BETA 2 for now.
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Post by xxsodapopxx5 on Jan 27, 2008 23:36:05 GMT -5
haha this is pretty tight. i was really starting to think about doing the same thing, but it looks like you have everything that i wanted. very cool man.
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Post by insanehardhead on Jan 28, 2008 9:25:29 GMT -5
the buttons are all black with no text when i boot it up, and i dont know what they do is this a problem w/ my comp or what?
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Post by esc0rtd3w on Jan 28, 2008 18:37:14 GMT -5
make sure .NET 3.5 is installed and all should be good
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Post by esc0rtd3w on Jan 31, 2008 14:29:24 GMT -5
Updated to v1.0......FINALLY!
It should be pretty solid now, see NFO for more info.....any bug reports are appreciated.
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Post by fatdog on Jan 31, 2008 20:44:11 GMT -5
any chance of getting an apply changes button so changes can be set without launching the game
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Post by esc0rtd3w on Jan 31, 2008 20:53:22 GMT -5
funny you should ask...i was going to include it, but opted not to....i will add it soon, now that i know someone actually wants it there You can use the Save/Load Profile buttons on top to save and load multiple config files, which essentially does the same thing...kinda....but yes, i will add a separate button to do so.
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Post by fatdog on Feb 1, 2008 20:06:45 GMT -5
i think something like this would be to hard a task but thought i might as well ask anyway
possibility of a feature that could scan the songs folder for the score xml details put it in a general database that could be merged with other peoples scores and then saved back out to the songs folder
the idea being if you and a few friends all play the game you could merge all your highscores together, so every few weeks u might sync your scores and get a bit of competition going, as noone likes someone elses name at the top of there scoreboard
but i expect something like this would be to much work for something noone would really care about
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Post by esc0rtd3w on Feb 1, 2008 20:26:57 GMT -5
thats not a bad idea...i had a similar idea, to do something with the scores xml. that may be a future addition to be implemented.
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Post by esc0rtd3w on Feb 4, 2008 14:37:49 GMT -5
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Post by fatdog on Feb 4, 2008 22:01:27 GMT -5
ok this might sound silly but when i was editing the recent player list i thought it would make sence for the save button to close the popup box, i can't think of a situation where i'd hit save and want it to stay liking the whole theme support thing, seems very nice
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Post by esc0rtd3w on Feb 5, 2008 13:36:00 GMT -5
thanks for that fatdog, i can't think of a time when i would want the box to stay open either....lol i will change that next version.
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Post by hzac on Feb 5, 2008 20:42:42 GMT -5
Just want to make you aware of the kick [censored] job your doing man. Everyone appreciates it. I can tell by the amount of views this thread has. Keep it up man
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Post by esc0rtd3w on Feb 5, 2008 21:23:20 GMT -5
thanks hzac The number of views definitely helps my motivation. I would also like to thank everyone who made suggestions and helped me "test" this thing, you guys rock!!
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Post by esc0rtd3w on Feb 6, 2008 22:00:00 GMT -5
fatdog >> your request has been added to the tool..... it is much better now with it closing when you press "Save". have phun.........
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Post by fatdog on Feb 7, 2008 1:47:39 GMT -5
woo!
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Post by esc0rtd3w on Feb 18, 2008 10:13:51 GMT -5
updated to support BETA 4
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