AS SPOKEN BY CALLISTO:
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IN ORDER TO PLAY THIS GAME PLEASE DOWNLOAD THESE FILES Hi Everyone,
as promised, you'll at least get a Beta version of GZ2 for the Christmas Holidays. It's nothing fancy and as I alread elaborated, I haven't done much work on the game in the past 2-3 month. Nevertheless, it's an opportunity for all of you to make yourself a picture of what the game looks like, as well as discover (and report!) a few bugs
To avoid that nasty copyrights issue, I will be posting the program itself, while a friend of mine volunteered to upload a resource pack (incl. images, sounds etc.) in his own responsibility. So, let's see how it goes.
For starterts, to run the game you need to:
1) Install the .NET Framework 2.0
You can get these from:
www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en1a) Download and install .net framework 2.0 SERVICE PACK 1!!!
Here:
www.microsoft.com/Downloads/details.aspx?familyid=79BC3B77-E02C-4AD3-AACF-A7633F706BA5&displaylang=en2) Install the XNA redistributables 2.0 (IMPORTANT)
Here:
www.microsoft.com/downloads/details.aspx?FamilyID=15fb9169-4a25-4dca-bf40-9c497568f1023) Directx 9.0c November 2007 redistributables
You can download these from:
fileforum.betanews.com/detail/DirectX_Redistributable/1037189523/44)IMPORTANT!!:
Directx Runtime Web Installer.
You can download this from:
www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en&Hash=hpT Y5E%2bOGviZ9C%2brfG4DV1NBvxpjCU8qkzSIqRrzFBcbUnkr6g7VSHWF5t16RiJAvdeKdvbNEYqUHQpXQfR5gw%3d%3d
or
Mirror:
www.mediafire.com/download.php?czxlmzdtocd (thanks to mentalpreouts)
AND FOR YOU
VISTA USERS WHO STILL GET AN ERROR MESSAGE ON STARTUP
visual c++ 2005
www.microsoft.com/downloads/details.aspx?familyid=32bc1bee-a3f9-4c13-9c99-220b62a191eevisual c++ 2005 sp1
www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en-------------------------------------------------------------
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NEW BETA IS HERE (BETA 6)-- Hi everyone,
it's nice to see that we're finally making progress towards a 3D stage. It isn't included in this beta yet, but a few people have done outstanding work in the submissions section and I'm confident that we will be able to put something up towards Beta 7. Therefore, here's a little reward in the form of the latest GZ beta
rapidshare.com/files/122605605/GZ_Beta_6.rarBye,
Callisto
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Changes:
14/06/08 - Beta 6
- Added support for "*" events in .chart files
- Added support for GuitarStream and BassStream tags in .chart files
- Made the rock meter increments / decrements much closer to GH3 (thus the game became more difficult!)
- Added support for alpha transparency in note models(thanks fatdog)
- Moved "Starpower Ready" message slightly so it's not blocking view on the fretboard so much
- Crowd is now clapping in sync with measures
- Fretboard is now blinking red if the player is near to failing
- Added a directory from which background music is loaded dynamically
- Songlist now remembers user's selection, even through multiple folders and after going back to another menu
- Added support for custom resolutions (see config.xml)
- Stages and mods now have to state for which resolution they were designed. For positions (x,y), they can now also use "real values" (i.e. x=500, y=200).
- Fixed a bug with the video stage when ending a song
- Added support for an animated 2D stage (see stage2d.xml)
- Improved support for analogue whammy's with X-Box 360 controllers
- Now looking for "Stage.avi" or "Stage.wmv" recursively from the song's directory to the general song directory. If no Stage.avi is found there, the file is searched in resources\videos. If it not there either, the static 2d image stage is used.
- The last two features were kindly sponsored by "elgordo123". He is also the reason that you're already receiving this version, so please say "thank you" to him!!