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Post by fude on Apr 11, 2008 3:35:06 GMT -5
Ok, about the new update.. A little bit annoying scrolling sound at the moment, has anyone else noticed? I thought that a short clip would be the most simple explanation www.mediafire.com/?tgzoydn0glgHopefully you can play it.. its .avi, so i think its ok on every media player. Also i noticed that the game glitches sometimes when the starpower phase has been played correctly. E: The game can still end a song if you strum fast while playing. Also, the sound is a little bit 'crackling'.. i can send some examples between this beta and the previous, beta 4, if you need.
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Post by mew905 on Apr 11, 2008 12:33:03 GMT -5
I noticed the crackling in single player as well, when I was testing the whammy bar. I thought it had to do with the whammy axis being a little wobbly if the guitar wasnt held perfectly sideways (PS2 deadzone settings prevent Guitar Hero from seeing this wobble), it's like a 5% wobble so a 5% deadzone should be coded in to the whammy axis or try to.
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Post by lazerlike42 on Apr 12, 2008 0:58:05 GMT -5
Regarding the Starpower bug - I have come across this too. It occurs when using a midi file saved with fruity loops or some such program. There is something being put into the file that is causing it.
Update - does it with fruity loops, doesn't do it with cakewalk.
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Post by callisto2002 on Apr 12, 2008 3:41:58 GMT -5
fudeThe sound hasn't changed, so it's likely that your soundcard can't cope with the new sound system. Set CompatibilityMode in config.xml to true.
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Post by callisto2002 on Apr 12, 2008 3:50:29 GMT -5
@iamsensay Upload the song, otherwise I can't fix it. The information you've given doesn't allow me to identify the song at all and even if I could, I don't want to d/l your whole song pack.
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Post by fude on Apr 12, 2008 4:18:05 GMT -5
fudeThe sound hasn't changed, so it's likely that your soundcard can't cope with the new sound system. Set CompatibilityMode in config.xml to true. It helped, thanks for the tip!
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Post by iamsensay on Apr 12, 2008 4:52:52 GMT -5
@callisto Sorry man that post was explaining where i got the songs from and that they were not designed for FoF as someone helpfully suggested! I had already uploaded a copy of 'canon rock' that has this problem in an earlier post. Here it is again callisto www.mediafire.com/?elhbjbza3pg#
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Post by callisto2002 on Apr 12, 2008 8:00:52 GMT -5
@iamsensay I thought that cdopy of canon rock referred to the "notes can only be appended in a sequential way" - problem. However, in the post that I meant, you were referring to a starpower-problem?
Regarding the "notes can only be appended in a sequential way" error: This error means that the notes in the .chart/.dat/.mid file are mixed and not ordered according to the time that they appear on the chart. For example, your .chart starts with the LAST note, then comes the first note, then some note from in between. That would force the game to sort the notes all over, which it doesn't do at the moment - because I think this is rather an error in the file format.
Bye, Callisto
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Post by iamsensay on Apr 12, 2008 8:20:29 GMT -5
@callisto, There was some confusion on my part, i thought stransk was answering my canon rock question. I apologise for misunderstanding it was my fault for not paying enough attention.I will post up one of the starpower related songs A.S.A.P However, these are from a FoF pack so i had assumed that was the issue? In regards to the sequential note problem, I am very very sure that i played these songs in beta 4 ( canon rock for sure as i love that song) Hence the confusion as to why they wont play anymore? Thanks <EDIT> Ok here are two anthrax songs with the SP problem. (Only occurs when SP is activated) I supplied two songs in case you wanted to check one against the other. Thanks www.mediafire.com/?s8wtb5xajiw
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Post by killakid94 on Apr 13, 2008 1:55:27 GMT -5
Hi, im new to guitar zero. I recently downloaded guitar zero 2 with the new 5a beta. I Finished installing it, and it's on my desktop. But, everytime i go to play it, it says "Guitar Star Has Stopped working" in a little window.(still on my desktop.) BTW, im running Vista Home Premium. And yes, I HATE IT. Oh, and i did install it with the recent update. PLZ HELP.
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Post by mew905 on Apr 13, 2008 3:30:33 GMT -5
why do you hate Vista? It's a sexy, sleek OS. The kernel itself is only 50mb in the RAM, its all the crap on top of it that kills most systems. Aero is one of those things.
You need to download a few things: Make sure there's a driver for your video and sound card installed. Download XNA Distributable 2.0 Download the Direct X web setup Thats all you need from a clean Vista installation to run this game, I know because I installed it on my girlfriends laptop yesterday.
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Post by iamsensay on Apr 13, 2008 4:02:30 GMT -5
.NET Framework surely?
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Post by callisto2002 on Apr 13, 2008 4:12:56 GMT -5
@iamsensay No need to get so defensive I got used to writing brief questions and responses, but it doesn't usually mean that I'm angry or anything killakid94There is a tutorial on installing the game on Vista in the Tutorials section. I'd recommend you check it out. Bye, Callisto
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Post by fude on Apr 13, 2008 12:45:25 GMT -5
A little visual bug in the new setlist; this happens when you press forward or back in the setlist. imageupload.com/out.php/i100444_screen.pngI made the SetlistSelection.png compeletely transparent, and in that way that background doesn't mess up.
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Post by callisto2002 on Apr 13, 2008 13:45:39 GMT -5
fudeTo be honest, I don't even recognize the problem you're trying to highlight. What is wrong with that image?
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Post by mew905 on Apr 13, 2008 15:56:31 GMT -5
Callisto:
Turns out I didnt need compatability mode on. The on-board Realtek sound for the GeForce 6 series motherboard works fine without it enabled. It seems like the whammy takes longer with slower songs though, I tried a song other than freebird and it works fine. Though the pitch shift is very mild, it is there.
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Post by JD2504 on Apr 13, 2008 20:00:17 GMT -5
callisto the bug fude is trying to show is that when u leave the setlist the area under setlistselection.png becomes transparent
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Post by darthslaw on Apr 13, 2008 20:57:41 GMT -5
First off callisto, great work on the new setlist -- I'm adding icons and years to a bunch of my songs. One bug though, I think. On the newspaper screen, my name has been truncated with ellipses.... The setlist quick info panel doesn't have this problem, only the newspaper screen. My name is only 5 characters long.
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Post by dreakon on Apr 14, 2008 2:12:41 GMT -5
One bug though, I think. On the newspaper screen, my name has been truncated with ellipses.... The setlist quick info panel doesn't have this problem, only the newspaper screen. My name is only 5 characters long. Same problem on mine. I go by Derek K and its cut down to just like De...
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Post by fude on Apr 14, 2008 4:25:57 GMT -5
callisto the bug fude is trying to show is that when u leave the setlist the area under setlistselection.png becomes transparent This is exactly what i meant, sorry that i didn't specify that problem better. The area, what setlistselection.png covers, becomes transparent when i press forward or leave the setlist, like jd said. That brown area is a part of the menubackground.png from the GH3 mod, and it really shouldn't pop up under the setlistbackroung.png.
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Post by marzz on Apr 14, 2008 20:10:04 GMT -5
Beta 5 update 2 Love the new setlist, but the old bugs are still there for me. I’m using Tracks and midi’s taken from my Playstation disks using GH Explorer and my controller is a PS3 GH3 wireless les Paul. I haven’t tried Chart conversions yet. I will try those over the next couple of days and see if I get any improvement.
1. Starpower is still staying active for far too long. GH specs are 4 bars and 8 bars max. Starpower in GZ2 5.2 can stay active for over a minute in songs like Free Bird.
2. In Multiplayer mode. Doesn’t matter if it’s Face-off, Co-Op etc.... a song can suddenly end and send you to the results screen for no apparent reason. It’s totally random.
3. In training mode a selected and played Bass/Rhythm track will not allow you to return and choose the guitar track to practise with unless you start the selection all over again from the title screen. The Track menu shows a change in part to guitar but when you go to play it, it’s still the Bass/Rhythm notes coming down the screen.
4. That God awful whammy filter/sound is driving me nuts. Maybe it’s my sound card (Audigy2). Who knows, but the sound is an embarrassment. It used to sound fine before. A whammy should change the pitch of the sound, not make it sound like the guitarist shat himself.
Regards, Marzz
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Post by callisto2002 on Apr 15, 2008 2:13:38 GMT -5
marzz1. If I read the specs correctly, starpower can stay active for 4-8 MEASURES, not bars. And according to the further definition in the text, a measure can be much longer than a bar. (Assuming you mean a "beat line" by "bar"). 2. I'll look into that. Anyone else having this problem? Does it happen faster when you miss-strum continuously? 3. I'll look into that. 4. Yeah, you're an [censored] and once you provide a better sound effect, I'll be glad to include it. But come to think of it, bullet 4 makes me put bullets 1-3 to the very back of my TO-DO list again.
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Post by JD2504 on Apr 15, 2008 2:56:18 GMT -5
Callisto to reproduce the bug in cooperative all u need to do is do some fast miss-strums, the strums necesary to make it happen can varie with tempo, for some songs is necesary just two miss-strums in others i need to do a lot of fast strums, it can jump to the result screen or can crash cuz a divide by zero
so its not randomly but u dont notice it when u playing
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Post by themagician on Apr 15, 2008 5:32:08 GMT -5
flipsk8r1409Unless you have an actual definition of how long starpower lasts, I'm thinking that the current implementation is correct. On Guitar Hero half bar of SP lasts for 4 measures. So full bar lasts for 8 measures (32 beats). And you can get half bar of SP from (basically) 8 beats of whammy, but since GH2 has earlywhammy thingy the exact value is 7.353 beats of SP (7.75 beats of SP on GH3). edit: And it lasts about the same, ie. 20.4 beats of SP lasts for 20.4 beats of SP, IIRC. You can check that from debr's GH paths: www.bradleyzoo.com/GuitarHero/
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Post by marzz on Apr 15, 2008 10:04:43 GMT -5
marzz1. If I read the specs correctly, starpower can stay active for 4-8 MEASURES, not bars. And according to the further definition in the text, a measure can be much longer than a bar. (Assuming you mean a "beat line" by "bar"). 2. I'll look into that. Anyone else having this problem? Does it happen faster when you miss-strum continuously? 3. I'll look into that. 4. Yeah, you're an [censored] and once you provide a better sound effect, I'll be glad to include it. But come to think of it, bullet 4 makes me put bullets 1-3 to the very back of my TO-DO list again. 1. You’re not a musician then? A bar is a measure! Read: www.dolmetsch.com/musicalsymbols.htm2. Good! 3. Good! 4. And you’re an emotional fu@kwit, that can’t stand criticism. But personal differences aside.... Why do you consider a whammy bar must make some kind of “Sound Effect”? www.answers.com/topic/sound-effect?cat=technologyA whammy bar is nothing more than a mechanical lever and spring device for temporarily stretching and slackening of the guitar strings resulting in a pitch shift. Not some kind of rumble from the bowels of hell! It’s a mechanical “Audio Effect” en.wikipedia.org/wiki/Tremolo_armen.wikipedia.org/wiki/VibratoIf the “Sound Effect” is for peeps without a mechanical Trem Arm, and for use with just a momentary on/off button, then just have the pitch of whatever track is playing, modulate at either a fixed rate for as long as the button is pressed. Or a single semitone to one tone variation per button press. If the “Sound Effect” is for the benefit of peeps with custom songs that have a single track and don’t want the singer sounding as if he has had his nuts grabbed from behind, then fair enough. In this case a “Sound Effect” would be in order so as the player has some audible feedback. But!! At least give people with a whammy arm the option of having that gut wrenching sound or a proper pitch shifting routine. Enabling compatibility mode gets rid of that horrid sound, but then there is No perceptual variation in pitch at all. Just the wobbling note trail effect. Not very expressive in a musical kind of way. Look! I came here looking for a replacement for the PS2 GH series that could be played on a moderately equipped PC. I’ve tried FOF and loved it except it’s a resource hog once it’s hacked to death to get it to behave a little like GH. I was excited to hear about this other GH Clone called Guitar Zero that wasn’t nearly as heavy on system resources as FOF and I headed over here and joined your little community. I have been watching the progress of your little project over the month’s and have been delighted with the way development has been going until late in beta 4 and now beta5. You seem to be more concerned about Chart file compatibility, 3D Stages and your interpretation of how a whammy bar should sound, than you are over the Basic functionality and accuracy of the program. If you intend that this project of yours is to be the killer of all GH clones, then may I suggest that you will win over a lot more people if you can emulate the game play of GH before worrying about the cosmetics. They can come later. Bottom line is......... Listen to what people are telling you. Don’t dismiss criticism. You can only grow from it. Regards, Marzz
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Post by dreakon on Apr 15, 2008 15:06:19 GMT -5
marzz, you have to understand that callisto is doing the best he can with what he has. While he is clearly a talented programmer and is devoted to this project, he has made it perfectly clear that he needs the communities help with original graphics and sounds. Your "criticism" wasn't helpful in the slightest. Criticism implies you suggested some way to improve it. What you did is called complaining. Offer him a better overlaying sound or an alternate solution... don't just call it an embarassment and leave it at that. He's just a guy working on this in his free time, show some goddamn respect. If the “Sound Effect” is for the benefit of peeps with custom songs that have a single track and don’t want the singer sounding as if he has had his nuts grabbed from behind, then fair enough. Bingo. If you want the option between the sound effect and an actual pitch filter, how about you just ask for it? That actually is a good idea, assuming its possible. A shame it took this much for you to finally get it out. Look! I came here looking for a replacement for the PS2 GH series that could be played on a moderately equipped PC. I’ve tried FOF and loved it except it’s a resource hog once it’s hacked to death to get it to behave a little like GH. I was excited to hear about this other GH Clone called Guitar Zero that wasn’t nearly as heavy on system resources as FOF and I headed over here and joined your little community. I have been watching the progress of your little project over the month’s and have been delighted with the way development has been going until late in beta 4 and now beta5. You seem to be more concerned about Chart file compatibility, 3D Stages and your interpretation of how a whammy bar should sound, than you are over the Basic functionality and accuracy of the program. If you intend that this project of yours is to be the killer of all GH clones, then may I suggest that you will win over a lot more people if you can emulate the game play of GH before worrying about the cosmetics. They can come later. Bottom line is......... Listen to what people are telling you. Don’t dismiss criticism. You can only grow from it. Regards, Marzz Agreed, except your an inept [censored] that apparently cannot tell the difference between criticism and useless b****ing. I suggest next time you find something "embarassing" and "god awful" in the game, address the issue with respect and god forbid suggest or offer something to help. callisto has been possibly the best I've seen as far as listening to the community. Granted he's one guy and not a faceless corporation, but he cares about the game and most importantly he does care about our concerns. I've seen features asked for and bugs fixed in updates released literally a day or two after someone suggested them. If he isn't listening to you, your doing something wrong. Oh, and one more thing. Ultimately this is callistos game, not ours. We aren't paying him in any way, shape or form. We can suggest things, we can offer our services but in the end the project goes in the direction he chooses (different things have different priorities).
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Post by darthslaw on Apr 15, 2008 19:28:28 GMT -5
Well stated, dreakon. marzz: When callisto is talking about a bar, he's talking about the thin quarter/eighth note lines (the "beat lines" as he called them) as well as the thick measure lines. Granted, the ordinary quarter note lines are not yet distinguished from measure lines in GZ, but they are in Guitar Hero. The thickest lines are the ones that indicate measure boundaries, the thinnest are eighth notes, and the thicker thin lines are quarter notes. A reference video: Youtube - Hangar 18 (Megadeth)You can watch pretty much whatever GH videos, but I posted one that I can see the (measure) lines clearly enough. The player is strumming each chord on every 8th note for two measures in the intro (that of course total of 16 strums on each chord). While the starpower feature still has a few kinks, callisto is working on it. He has correctly described the formulas/constants that GH uses, indicating that he knows what he is trying to do (I've seen the values in GH's data files, so I know they're right). Also, star power on Freebird in GH2 lasts longer than most other songs since the song has such a low tempo in the intro (~55 bpm). It kicks up to around 150 bpm in the faster part of the song. Well, that turned out a little wordy for what I was trying to say, but I was trying to be clear. Let me know if I failed or succeeded. p.s. my laptop keyboard sucks.
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Post by JD2504 on Apr 15, 2008 19:40:50 GMT -5
1. u dont have a brain then?.... so TTFAF has aprox 200 MEASURES per minute then? 4.omg u call that critisism??? i cant imagine your complains..... if u have a good idea then tell it if u dont STFU and save ur complains....... do u know what means BETA? ? Please stop starting sh!t.
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Post by bob78h on Apr 15, 2008 19:53:41 GMT -5
One bug though, I think. On the newspaper screen, my name has been truncated with ellipses.... The setlist quick info panel doesn't have this problem, only the newspaper screen. My name is only 5 characters long. Same problem on mine. I go by Derek K and its cut down to just like De... same here its fine on the setlist though
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Post by iamsensay on Apr 15, 2008 19:55:03 GMT -5
p.s. my laptop keyboard sucks. I hear ya! I tried installing this for a friend on his laptop....no chance! I find my wireless labtec does the job pretty well and i get no 3 note chord problems...still its not a patch on my guitar....I WANT IT BACK!
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