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Post by fiercedeityix on Aug 19, 2008 8:28:33 GMT -5
Yup that's the format of the folder. It's weird, I used a past version of the toolkit and it worked.
I'm using the latest beta. Only difference is that my GZ folder isn't in Program Files.
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Post by maniac206 on Aug 26, 2008 17:35:10 GMT -5
I have find a way to make the mod change running. Just Copy\Past the Ressources folder of "\Guitar Zero\Mods\Default" in Guitar Zero folder. After that, the change mod option of GuitarZ Toolkit will work.
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Post by esc0rtd3w on Aug 26, 2008 23:35:20 GMT -5
maniac206: thanks for replying @fiercedeityix: if maniacs suggestion does not work, try deleting & re-extracting the ModPack zip
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Post by fiercedeityix on Aug 27, 2008 13:20:17 GMT -5
Thanks for the response but I've been put off by some of the mods, they either don't fill the screen because of the resolution I use or there are some glitchy textures.
Thanks anyway! Love the tool!
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Post by maniac206 on Sept 1, 2008 10:04:39 GMT -5
Some mod have a problem with me. When i load song, it say : "Song Loading error" or something like that. I've seen that in Rock Band mod and Guitar Hero Aerosmith mod.
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Post by esc0rtd3w on Sept 1, 2008 22:42:59 GMT -5
i think that i may have mixed up some of the 2D stages or something when i packed the Modpack file......try using the image setting for now or manually copy the stages and maybe stage2d.xml.....sorry i am working on an update for the toolkit, but am holding off a release until callisto releases BETA 7.....i will include a newly updated WORKING modpack
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Post by maniac206 on Sept 3, 2008 19:22:05 GMT -5
I repair the mod pack. I'm gonna upload it soon
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Post by esc0rtd3w on Sept 4, 2008 14:50:39 GMT -5
maniac: thanks for doing that.......i can put a link to it on the 1st page too
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Post by esc0rtd3w on Sept 8, 2008 17:52:17 GMT -5
UPDATED TO v2.9.1
- Fixed bug in Resolution not reading/writing "1024 x 600" properly to the config.xml.
- South Park added to list of mods. For those who downloaded the preview pack, just rename your folder to "South Park" and put it in the mods folder.
links on page 1 as always.....
Side Note:
i am planning on releasing v3 of the toolkit when callisto releases BETA 7 (or whatever version the drum mod will be). The new toolkit will only be reading installed mod packs instead of having to list all of them (all of them may be used still). If i have time, i would like to include :Add & Remove" features as well.
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Post by r3mak3r on Sept 13, 2008 5:04:12 GMT -5
nice!!
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feathers92
Rocker
It said required Windows 98, so i installed Linux!
Posts: 15
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Post by feathers92 on Sept 24, 2008 20:34:19 GMT -5
i cannot get my SG Red PS2 controller to work, i read the whole forum and didn't get anything. it just resets it self when i restart did you fix it yet or is it just the kramer? i use a PS2/GC.XBOX to usb converter from chinagameware.com (Gamemon) product # FT8D91
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Post by esc0rtd3w on Sept 25, 2008 14:04:13 GMT -5
are you using v2.9.1 of the toolkit?? i have removed controller configs all-together for the time being, so the toolkit does NOT currently support ANY controller configs at the moment. if you are having troubles with a controller, the NEWEST toolkit should not affect it at all. hope that helps....maybe a little ....lol good luck with your problem! EDIT: i was having an issue where if you change the config settings in the game and then exit the game...you MUST hit the "Reload Settings" button to read the NEW config, and then "Launch", or the toolkit will write the old controller data back to config.xml. This WILL be fixed in a v3.0 release sometime in the future.
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feathers92
Rocker
It said required Windows 98, so i installed Linux!
Posts: 15
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Post by feathers92 on Sept 25, 2008 17:08:09 GMT -5
yeah i got the new one
and thanx
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Post by dilinwe on Sept 27, 2008 19:16:22 GMT -5
OMG el mod completo pesa 300 MB LOL
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Post by esc0rtd3w on Sept 29, 2008 18:58:32 GMT -5
if you actually add up the mod pack (even just the complete ones) and the game itself, it is still a relatively "small" game compared to today's DVD and BluRay standards EDIT: lol i guess depending on your song archive size it could go over a blu ray size disc
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Post by jack276 on Oct 6, 2008 14:54:44 GMT -5
I'm missing system.xml apparently...any ideas?
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Post by jack276 on Oct 6, 2008 20:43:21 GMT -5
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.IO.FileNotFoundException: Could not load file or assembly 'System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified. File name: 'System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at Guitar_Zero_2_Toolkit.frmGZTKMain.WriteNewValues() at Guitar_Zero_2_Toolkit.frmGZTKMain.btnApplyNewSettings_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- esc0rtd3w-gz2tk Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Games/Guitar%20Zero%202/esc0rtd3w-gz2tk.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
A little help please.
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Post by esc0rtd3w on Oct 7, 2008 14:41:10 GMT -5
@jack:
it seems you dont have the dotNET installed correctly
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Post by jack276 on Oct 7, 2008 18:44:19 GMT -5
@jack: it seems you dont have the dotNET installed correctly What exactly do you mean? =S How could I install correctly?
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Post by fataldeth13 on Oct 8, 2008 12:25:55 GMT -5
WOW!!!!! this is going to take a long time to download!!, i have to wait an hour, oh well, ill do it, i want a new background, besides a stupid painting background! THX ALOT BRO
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Post by esc0rtd3w on Oct 8, 2008 23:08:54 GMT -5
@jack:
system.xml is not being found, which is required to run and is part of dotnet
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Post by putymi on Oct 27, 2008 11:05:53 GMT -5
hey guys! I wold like to download this mod.But i can't. Someone could give me a working link? pls .Thx
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Post by Frizkie on Oct 27, 2008 17:08:02 GMT -5
The mod section of the toolkit isn't working properly at the moment so esc0rt3dw is waiting for Callisto to release Beta 7. In the meantime, just use the normal toolkit.
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Post by infinity42 on Oct 30, 2008 11:07:57 GMT -5
thanks for this tool but the MOD PACK link is dead is someone can upload it on zShare ( www.zshare.net/ )
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Post by Frizkie on Oct 30, 2008 19:40:59 GMT -5
thanks for this tool but the MOD PACK link is dead is someone can upload it on zShare ( www.zshare.net/ ) please read 2 posts up =]
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Post by infinity42 on Oct 31, 2008 2:49:08 GMT -5
thanks i haven't see
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Post by esc0rtd3w on Nov 4, 2008 15:14:03 GMT -5
i may reupload the new modpack....i have been having ISP issues lately...if someone else could upload the old one, that would be great.
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Post by esc0rtd3w on Dec 3, 2008 13:04:48 GMT -5
UPDATED TO v2.9.2
Added support for Custom, Code Geass, Guitar Hero: World Tour, Paint Zero, and Rock Band 2 mods. I have NOT yet updated the credits section for the newest mods, i will next release. DUE TO LACK OF INTERNET ACCESS WHEN WRITING THE CODE!
NOTE: For the Custom folder, anything in the Resources folder will be used as a modpack, FILES MUST BE IN CORRECT FORMAT.
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Post by jeansalas19 on Dec 8, 2008 22:58:02 GMT -5
Thanks Dude, thats was a lot if help!
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Post by esc0rtd3w on Dec 12, 2008 22:19:51 GMT -5
np...i thought i'd get that out, i was using it for a while after some of the newer mods came out
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