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Post by darthslaw on Apr 21, 2008 14:32:35 GMT -5
It's only going to work for .dat files, because GZ2 uses the click values for midi and chart files, but time values (seconds) for dat files.
By the way, how are you changing the PPQN for a midi file?
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Post by lazerlike42 on Apr 21, 2008 22:31:44 GMT -5
Fruity loops does it, but with limited options for which PPQN you want to use.
I found a freeware program called midicopy.exe that lets you change it to anything.
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Post by JD2504 on Apr 25, 2008 3:23:47 GMT -5
this is just my opinion but i think right now(beta5) the hopo system is worst than before, now aprox 80% of the songs has houndreads of hopos, wich make them pretty boring + the rockmeter judging is easier than GH games (now i can beat TTFAF with my eyes closed in gz2) a clear example of how this new hopo system is not right is playing Sweet child o mine, the whole intro is full of hopos when they should be strum notes.......... so i would say plz come back to the old hopo system, atleast there most of the songs were fine (talking about official songs)
scorehero is not god xD
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Post by darthslaw on Apr 25, 2008 10:51:42 GMT -5
this is just my opinion but i think right now(beta5) the hopo system is worst than before, now aprox 80% of the songs has houndreads of hopos, wich make them pretty boring + the rockmeter judging is easier than GH games (now i can beat TTFAF with my eyes closed in gz2) a clear example of how this new hopo system is not right is playing Sweet child o mine, the whole intro is full of hopos when they should be strum notes.......... so i would say plz come back to the old hopo system, atleast there most of the songs were fine (talking about official songs) Don't worry -- this is already being discussed here, and most likely things will be worked out in the next update. Just hang on a bit longer Maybe not, but it's one heck of a great Guitar Hero reference and song chart resource.
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Post by iancer on Apr 25, 2008 19:26:44 GMT -5
can we get a list of the songs that need HoPo adjustment please, i know:
GH2- laid to rest
GHE- Play with Me
GH3- Cliffs of Dover(?)
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Post by darthslaw on Apr 26, 2008 11:47:34 GMT -5
My list of GH2 and GHE songs that need adjustment: Link (GZ2 Beta 5a thread)======================= [edit] Copied the list here for convenience: GHE 80s songs that have 8th note HoPo: - Ballroom Blitz
- Caught In A Mosh
- Electric Eye
- Los Angeles
- Only A Lad
- Play With Me
- Police Truck
- Radar Love
- Turning Japanese
- What I Like About You
And GH2 songs that have 8th note HoPo: - Monkey Wrench
- Tattooed Love Boys
- Who Was In My Room Last Night?
- One For The Road
- Raw Dog
- Thunderhorse
- X-Stream
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Post by iancer on Apr 28, 2008 9:05:37 GMT -5
"rise from your grave" (necrobump) @callisto im going to try to keep this post short and to the pointi am going to explain how we will have the only simulator to accurately recreate and implement gh3 style HoPo toggling: www.scorehero.com/forum/viewtopic.php?t=57361this is a tool that will extract/create gh3 compatible .chart files. it works by adding support for an additional event. "What's this specific event, you may ask? Well it's a Track Event, the event itself is just an asterisk (*) Putting a * on a note in FeedBack will override its default hopo status. So if the note is a hopo by default (ie it's shorter than an 12th/8th note), putting an * on it will make NOT a hopo. Putting a * on a note that isn't a hopo will force it to be a hopo. " so i believe the only task required is to add support for this "*" event inside of .chart and .mid file event tracks, that actually toggles the HoPo state of the note it is found at, then if there is ever customs created in the future that include the track event, they will be supported as well as allowing even more extensive song editing capablities for feedback/guitar zero 2 users. the only adjustment in definition of the toggle i think would need to be made would be that only single notes can be toggled, obviously no chords. as far as sustain notes, im honestly not sure if sustains are eligible to become HoPo in any GH/RB... of course you know the main reason for this request, increased gh3 chart accuracy, as well as compatibility in the future for GH:Aerosmith/GH4, which i can only assume will use the same HoPo method, or at least something similar... so im zealously imploring you to implement this feature, as you may have known i supplied the GH3 .chart files that include SP in the songs forum, i am wholeheartedly eager to re-rip these .chart files using the method described above, meaning we will finally truly have 100% SP/HoPo GH3 songs. once the .charts have been provided users could use the .chart files or alternately create .mid files from them that include the "*" track event, maintaining HoPo stability across file formats and future editions! callisto, lets lay this issue to rest!
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Post by moonflow43 on Apr 28, 2008 12:31:55 GMT -5
OMG, we NEEEED this! iancer, great find!! we already have all the gh3 songs (correct bpm and starpower) thanks to you, the last thing we need is the correct ho/pos
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Post by darthslaw on Apr 28, 2008 12:57:47 GMT -5
I agree completely I haven't checked any of the pre-gh3 games recently to know for sure, but Feedback says you can HoPo onto a sustain note (i.e. strum blue, HO to orange sustain). It says that you cannot HoPo from a sustain note (where if the note were not sustain it would be a HoPo) (i.e. strum orange sustain, PO to blue). Again, it is possible that this isn't the definition that GH1,2,80s use, but if I get a chance and this hasn't been verified yet, I'll see what happens in GH2.
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Post by callisto2002 on Apr 28, 2008 13:51:40 GMT -5
iancerDo you have a .chart file that uses these events?
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Post by lazerlike42 on Apr 28, 2008 14:53:39 GMT -5
You can certainly hopo to from sustain notes in GH3. Black Magic Woman is one example.
Doesn't Free Bird do this too, though?
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Post by iancer on Apr 28, 2008 15:28:00 GMT -5
honestly, i dont currently, and it may be a matter of days ( ) b4 i can up one, so im extending a call to arms to anyone with GH3PS2, or even some of these particular ripped .charts, but i will supply one eventually if no one steps up to the plate, if all else fails, ill edit a .chart in feedback and add the events in... @darthslaw can you provide any assistance in this (GH3PS2) matter plz bro? me = GH3PC
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Post by darthslaw on Apr 28, 2008 20:58:45 GMT -5
Yeah, Freebird does have at least one part where there would be HoPos, but because of the sustain notes, the game makes them strum notes. www.youtube.com/watch?v=-tKVTNav9dM@ 5:05 www.youtube.com/watch?v=KZg7TFnzrEE@ 4:42 I'm afraid that at this time I am unable to help much with the GH3 issue, but I'll see if I can get something for you (starting with getting the GH3 resources onto my computer...).
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Post by iancer on Apr 28, 2008 21:46:32 GMT -5
yeah, about the HoPo->Strum after sustains: i was thinking if we could at least obtain GH3 charts w/the HoPo events we could manually merge the events into the .charts we already have available using a txt editor...
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Post by darthslaw on Apr 29, 2008 15:51:41 GMT -5
Well, I managed to convert Raining Blood and Holiday In Cambodia to chart format... I haven't figured out a way to get any HoPo data from the QB files though yet (Leff's converter throws a NullPointerException all the time, and a QBViewer I found doesn't help you analyze the contents of the QB file -- it just shows it in a tree format) But, using a reference video ( link), I manually added the "*" event to the expert guitar trackwhere needed to toggle HoPos. (I used a reference video because then I could back up to parts that I missed or needed to see again, and otherwise just skip around, more easily than on a PS2). So, here's a complete rip of Holiday In Cambodia (in chart format), with proper sync, star power, face-off, coop, and (hopefully) 100% GH3 HoPos for Expert Guitar via '*' event. Oggs included. Mediafire DownloadBtw, callisto, when you implement the '*' event support, allow a 10%PPQN or so tolerance for the '*' event... when a GH3 QB is converted to chart, sometimes some of the notes are a few clicks off. The '*'ed notes in this chart should be fine (I selected, removed, and replaced all notes I was messing with, except for a few long sustain notes near the end).
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Post by hulkhaugen on Apr 29, 2008 16:55:03 GMT -5
hmm, isn't it easier to use the notecharts liked to in the first posts in this section of scorehero instead of watching youtube/reference vids?
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Post by darthslaw on Apr 29, 2008 17:25:06 GMT -5
Heh, I forgot Scorehero had those, but I don't think those images show what the HoPos are in GH3.
It looks like the images only show what the HoPos would be if imported into GH1,2,or 80s -- it doesn't look like any of the HoPos I added (or removed) are present (or gone) in the Holiday in Cambodia chart image. I guess that's understandable, since those images were exported from GHex, which is for Pre-GH3 I think.
It's times like these when I wish youtube videos were of better quality... good thing GH3 HoPos stand out more.
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Post by darthslaw on Apr 30, 2008 15:25:38 GMT -5
Ok, one more. As recommended by lancer, here's Slow Ride with '*' events. Same details as Holiday in Cambodia (Expert Guitar, star power, etc). Hopefully I did everything right -- if not, then it just needs some minor tweaks. Reference videoMediafire downloadCallisto, if you need anything else, let me/us know.
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Post by canped on May 25, 2008 18:41:11 GMT -5
Using a MIDI sequencer to made the frets for tunes is the best way to set up HOPOS correctly as if it's a 1/16 note, it is HOPOable, anything bigger isn't, so if you want it to be hopo-able, just half the tempo and shorten the note's duration; Not hopoable; (let's say at 120 BPM) Hopoable (now at 60 BPM) These two passages will sound the same. You can get a free midi sequencer here; www.sonicspot.com/rave/rave.htmlProblem is, if you're using a premade .dat or .chart, you won't be able to edit the midi but doesn't the 8th note hopo line fix all that anyway? and after the '*' is supported, I'm not sure if it can be implemented into this kind of MIDI editing. Should be fun finding out, though.
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Post by acrox999 on Nov 19, 2008 9:43:17 GMT -5
what does the 'eighthnote' tag in the ini's do? It's for making the HO/PO appears ore frequent.
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