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Post by armisael on Nov 2, 2008 19:42:42 GMT -5
Something I've been testing for a while...
The GZ multiplayer REALLY doesn't work. It needs to be updated. not only are the mechanics very clunky (If you don't have a 360 'tar or a special adapter, you have to find another way to use the whammy. From questions I've asked, most people use the tilt sensor for it, which makes for a very unpleasant activation of SP), it seems to use an outdated build. For example, it doesn't seem to give you extra SP when you whammy a held note.
I suggest that some changes be implemented on the mode. Here's a list:
-HUD and gameplay redesign. Separate the SP and streak counters of both players. For this, either a WT'esque or RB'esque HUD could be used. -Build update. Make sure the multiplayer portions works EXACTLY like the single player one. -Individual distortion. The whammy doesn't emit any kind of sound during a cooperative match.
Any other ideas? Suggestions?
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Post by Tean on Nov 3, 2008 13:32:59 GMT -5
It's a work in progress man, just be patient. That's all I can tell ya.
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Post by armisael on Nov 4, 2008 7:18:55 GMT -5
I'm fine with that. Just wanted to point out the things that could be ironed out, as the game is awesome and I want it to improve.
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