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Post by hulkhaugen on Mar 15, 2008 9:49:25 GMT -5
Downloaded and installed Beta 4 Update 3, and at first i got the usual error when i enter the setlist, but the secound time i get this: It works fine with a .chart though..
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jnuz
Rocker
Posts: 46
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Post by jnuz on Mar 15, 2008 10:39:03 GMT -5
same thing here.
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Post by marzz on Mar 15, 2008 13:01:22 GMT -5
Yup! I'm getting the same error. Everythings fine with charts but every song with a notes.mid file causes this 'Toub.Sound.Midi.dll' error
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Post by HEXEN/TRACKER22 on Mar 15, 2008 13:28:22 GMT -5
and here
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Post by callisto2002 on Mar 15, 2008 13:44:06 GMT -5
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Post by darthslaw on Mar 15, 2008 13:56:26 GMT -5
Some bugs: - Co-op: Sometimes the highlighted track option (guitar/bass) doesn't highlight for player 2 without pressing up and down a lot of times first. I think it only happens when you back out of a song.
- Co-op: When you pause the game and restart, it seems to start the song in pro face-off mode rather than in co-op mode.
- Co-op: When I played Thunderhorse, it sounded like only one of the channels in the guitar.ogg was being played (like the right channel was muted).
- Co-op: Seems like midi co-op doesn't work quite right. The guitar track is played for both players. It works mostly right for chart files though, but if player 1 chooses bass and player 2 chooses guitar, player 2 is reassigned to bass and both players end up playing the bass part.
- General: At the post-song screen (newspaper), the difficulty is shown as a letter (d = expert, c = hard, and I imagine b for medium and a for easy). It is also stored this way in the score files.
(For these reports, I was playing versions of Thunderhorse and Bark at the Moon that I converted to charts, and not the source midi files) It seems like the setlist crashing has gone away for me, which is good. I get the same midi error as the others though. Never mind, re-downloaded the update.
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Post by callisto2002 on Mar 15, 2008 14:24:23 GMT -5
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Post by crazy.neo on Mar 15, 2008 18:40:11 GMT -5
Kinda weird, considering that there is a option in Catalyst to allow me to change MipMap detail. Anyway, i don't even care about detail. All i want is to run it, somehow. How can I change this "level" nothing on the config.xml. Maybe the source? That is your job, though.
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Post by hulkhaugen on Mar 15, 2008 19:18:14 GMT -5
i suggest every active member of gz forums spit in 5 cents each, so we can buy a "new" graphics card to crazy.neo. maybe a geforce2 or something... it would save us for a lot of complaining from him
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Post by crazy.neo on Mar 15, 2008 19:27:50 GMT -5
i suggest every active member of gz forums spit in 5 cents each, so we can buy a "new" graphics card to crazy.neo. maybe a geforce2 or something... it would save us for a lot of complaining from him -_- Don't discriminate me because I am a poorfag. Also, as I said. There are options for MipMap detail in Catalyst Options, and i ran Beta 1 just fine. Also, I help broaden your horizons. Think of it as making it acessible to the most persons out there. Also, i have a decent video card. 128 MB memory, and a ATI Radeon. Not my fault if ATI scammed me.
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Post by stranxk on Mar 16, 2008 2:29:58 GMT -5
playing in practice and changing the song speed gives an error
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Post by txf on Mar 16, 2008 3:45:17 GMT -5
Beta 4 Update 4: this isn't a bug..or an error .. Just wanted to let you know the loading problem where it doesn't load the first time, then you have to close and open right away..for it to work, has been fixed. Along with the problem with turning a bunch of Ho/Pos into chords. Thanks EDIT: Problem. When you miss a note, whatever is supposed to quiet down/mute..COMPLETLY mutes. No matter what I set the volume settings as in the config.xml. Any ideas, or is this another bug? <_< Also I don't seem to hear any difference when using the wammy. EDIT2: Found out the bug with the Ho/Pos turning to chords isn't 100% gone. It's gone enough so it's BARELY noticable. But I did find it at one point in a FoF Hero song. It was the song by dream theater. If you turn the time on, in gz, it says around 8:10, maybe a bit before.(on expert)(tier 7) Happens around 8:10 maybe a bit before around 7:37 Also in the solo part around 7:16 or so. It does do it a couple more times, really small later on also. Those times are the "time remaining" in GZ. It appears to do it on the REALLY close together, fast, Ho/Pos.. before it did it on the fast ones, now it only does it on the REALLLY fast. Link to the song by the way: www.mediafire.com/?xlmwmiazf3y
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Post by bob78h on Mar 16, 2008 16:58:25 GMT -5
Ok theres a bug from a long time ago thats still there. At the results screen if you use a keyboard with frets as 1,2,3,4,5 and strum as enter (don't know if that matters), you can use 5 to go to more stats, you have to use f5.
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Post by txf on Mar 16, 2008 23:14:03 GMT -5
Small thing. Aperently the game don't like being minimized. This happens when it's minimized, then restored. The bottom one only happens when it's paused. The 2 top ones are when unpaused. However, the bottom goes away when un-paused. And the top goes away as soon as you hit/miss a note. So They don't really effect anything. But I thought I'd let you know just in case it turns into something more anoying later Using beta 4 update 4a. ALSOI noticed a lack of HoPos in songs with Higher/Faster BPM than before. Example: The newest version of Puppetz_86's Master of Puppets song has a high/fast BPM in alot/most of the song, and where there used to be HoPos, are just normal notes now. Which is REALLY anoying, since alot of the songs I play have higher BPM, and need the use of HoPos.
PLEASE fix this soon, in the next update. It's takes the fun out of a lot of songs because it's hard as hell to play now.
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Post by bob78h on Mar 17, 2008 12:54:10 GMT -5
Small thing. Aperently the game don't like being minimized. This happens when it's minimized, then restored. Hmm for me if its minimized for a long time it crashes... Another bug: I have a semi-transparent FretBoardStarpower.png and when starpower is activated, it first appears opaque, then becomes transparent after a second. Its small, but noticeable. EDIT new bug: if you activate sp then it runs out in the middle of a held note, the flame, trailspark and all that stuff stays blue.
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Post by iancer on Mar 18, 2008 3:56:03 GMT -5
please hear my cries callisto... since beta 1 i have been plagued by this error. it only happens once a SP phrase has been completed, and the lightning strikes. intermitenly, the game will crash with this error, its so arbitrary, theres no telling when itll occur, ever SP phrase is like a dice roll....well since beta4a i havent even been able to make it to the stats screen, since it is now crashing more frequently. its the only error ive encountered with your program, but at this point its crippled my gameplay severly. if there is ANY sort of fix, please any tell me, i need help id love to continue playing, thank you thank you. i honestly beg you to add an OPTION TO DISABLE STAR POWER LIGHTNING ANIMATION. please callisto if anything i swear just being able to disable the star power lightning animation would fix my crash so easily. please.....
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Post by txf on Mar 18, 2008 8:28:02 GMT -5
Small thing. Aperently the game don't like being minimized. This happens when it's minimized, then restored. EDIT new bug: if you activate sp then it runs out in the middle of a held note, the flame, trailspark and all that stuff stays blue. It's actually done that for a while, I just never bothered posting it due to it barely being noticable, and assumed it woulda been fixed by now xD
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Post by bob78h on Mar 18, 2008 13:10:32 GMT -5
Yeah I know I just didn't think much about it earlier either, I wasn't sure if it was supposed to be like that or not.
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Post by callisto2002 on Mar 18, 2008 13:23:57 GMT -5
iancerThis might be hard to understand, but the error seems to stem from your graphics driver and not the game. Therefore, disabling the starpower animation is likely to just delay the problem and the game would crash one frame further on a similar operation. Have you tried updating your drivers?
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Post by callisto2002 on Mar 18, 2008 14:11:44 GMT -5
txfI can't fix your problem, because I don't have that song.
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Post by dreakon on Mar 18, 2008 15:29:01 GMT -5
Hey, callisto. Ever since the very first beta, I haven't been able to set up my PS2 guitar on my own with a Super Dual Box Pro PS2 to USB adapter. Every time I try to, it automatically sets whatever key I try to map as Button 15 (which is Strum Down with my current setup). Then with every other key I try to map, none of the buttons on the guitar seem to respond (probably because its stuck trying to use Button 15 again). I'm sure your already aware of this, but I'm wondering if you've had any progress with clearing the issue up at all. Ever since Beta 4 Update 3 and higher, the preconfigured files made by mentalpreouts that I've been using arent working... and I'm hoping this is an issue that'll be fixed up before the game is at some kind of out-of-beta release. Thanks! P.S: mentalpreouts, I sent you a PM already... but if you read this, please make one of your config files that works with the newest updates. Please? Thanks!
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Post by ozzystrikes on Mar 19, 2008 12:18:46 GMT -5
I got bug every song has the same BMP like in GZ1 what do i do?
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Post by mew905 on Mar 19, 2008 14:50:14 GMT -5
Dreakon: [[Ever since the very first beta, I haven't been able to set up my PS2 guitar on my own with a Super Dual Box Pro PS2 to USB adapter. Every time I try to, it automatically sets whatever key I try to map as Button 15 (which is Strum Down with my current setup). Then with every other key I try to map, none of the buttons on the guitar seem to respond (probably because its stuck trying to use Button 15 again).]]
Try holding the button you want to set for it before you hit enter to set it. After you hit enter, release the button and it should change to the right one. Mine has the same problem if I dont hold the button before trying to set it, except it wants to use the 1st axis going left (apparently all guitars do this, at least PS2 ones) and mine works fine now. I own the radioshack PS2 adapter so I cant just send you a config file, but every time that happens and it saves like that, you have to delete your config file and replace it with the original provided with the latest update YOU have.
Edit: I just found out there is a quote button ABOVE the posts.... lol
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Post by dreakon on Mar 19, 2008 15:50:32 GMT -5
Try holding the button you want to set for it before you hit enter to set it. After you hit enter, release the button and it should change to the right one. Mine has the same problem if I dont hold the button before trying to set it, except it wants to use the 1st axis going left (apparently all guitars do this, at least PS2 ones) and mine works fine now. No go. Tried holding the fret before I hit enter the first time, hit enter and let go of the fret and it still just sat there saying "<Release Keys>" and the only way to make it do anything is to hit Escape on the keyboard. Bleh.
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Post by flipsk8r1409 on Mar 19, 2008 19:27:34 GMT -5
ok well i report that all midi tracks have messed up hopos now(at least gh2 ones) since beta 4 update 3 when you changed the value of them turning into chords
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Post by hulkhaugen on Mar 20, 2008 6:51:42 GMT -5
just a tought, if we just open the .mid files with dB(feedback) and save them as .chart, would that maybe solve the whole problem? as far as i know, gz2 understands .chart 100%, and dB understands .mid 100%... maybe we could just stick to .chart then..?
EDIT: I think .chart is the most accurate format there is.
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Post by callisto2002 on Mar 20, 2008 8:35:14 GMT -5
hulkhaugenI'd rather concentrate my energy on getting the .mid right. To be honest, I think the .chart format wasn't such a great idea in the first place (format-wise).
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Post by hulkhaugen on Mar 20, 2008 8:50:18 GMT -5
well i don't understand a piece of the .mid format, but i feel it's got something in common with the bible; there's many ways to understand it. The .chart format seems more specific to me. But you're the programmer, not me I didn't suggest that you should convert them either. I just figured if we could convert them with dB now, and get it all 100%, wouldn't that be nice? sounds nice to me.. EDIT: Correct me if i'm wrong, but doesn't .mid leave a lot of the calculations to the program itself? If notes are closer than x, it's a hopo etc.. The .chart tells clearly; this is a hopo, this is a sp, this is a chord etc. GH1,2,80's and 3, and probably also RB has their differn't way to read the .mid, so i don't think you can get the .mid support 100% perfect overall...
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Post by txf on Mar 20, 2008 14:50:10 GMT -5
As long as you don't decide to make your own format like Freetar
xD
And to callisto, about that song. You shouldn't need the song, the HoPo problem isn't song specific. It's with any song with faster BPM. Like normal the faster the BPM, the less HoPos there are. However the HoPos are ending to soon..making it so there's barely any HoPos on faster BPMs.
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Post by s1ntex on Mar 21, 2008 3:59:34 GMT -5
Yesterday game is okay, but when i today open game i got a error: And my second computer i have error like crazy.neo:
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