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Post by stranxk on Apr 2, 2008 23:07:28 GMT -5
callisto, playing a video as background still glitchy (idk if u tryed to fix it), it causes in game lag, then sudenly the video freeze and the lag is gone and if u quit the song or finish it then the game crash, i really want a video in backgroud just as in beta2 so plz could u make it more stable? same here, i have gh3 for pc and a recorded performance video with a exelent quality
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Post by philauto on Apr 2, 2008 23:56:17 GMT -5
i have an error report when i try to start the game. is this a full game or an add on
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Post by charlierdt on Apr 3, 2008 8:16:08 GMT -5
My whammy is working perfectly. It was ok with the previous version of this game... I tested it in the control panel of windows XP and if the whammy is released the rotary X axis is full. If I fully press the bar, the rotary X axis is empty. OK, I'll try to explain what happens to me and why do I think it occurs. When playing sustained notes they sound weird, but if I hold the whammy on its middle position the sound is perfect, and if I hold it down sound is well distorted, but seems like if I was only holding whammy on its middle position (if properly working), as sound is only a bit distorted. So, whammy is perfectly working (hardware), as the game recognizes every position of it. But in the game it does not work as it is supposed to (software). I think the problem is when mapping the buttons. When mapping whammy game seems to take its middle position as neutral (when mapping it, game recognizes whammy is pressed in that position), so, when you release it, game make sustained notes distorted, but with the reverse effect. Can someone else check if it happens to everyone or just to me, plz?
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Post by marzz on Apr 3, 2008 10:33:25 GMT -5
BUG: I have Found a bug in the track selection of single player training. From the title screen go into training and select a song with 2 tracks i.e. Guitar and Bass. In the select track screen select the second Track i.e. Bass. Select your difficulty and play through the song or sections at whatever speed you want and quit the song. Go back to track selection and this time select the first track the Guitar. Again select your difficulty and song sections etc... And you will find you still have the Bass notes flying down the fret board! Not the Guitar notes! The only way to get back to practising with the Guitar track of any song after playing the second track is to back up to the Main Title screen and go through all the selections from scratch. Even just backing out from the practice screens and selecting a new song will not get rid of the notes from the second track.
Regards Marzz.
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Post by sandmanweb on Apr 3, 2008 18:42:47 GMT -5
OK, I'll try to explain what happens to me and why do I think it occurs. When playing sustained notes they sound weird, but if I hold the whammy on its middle position the sound is perfect, and if I hold it down sound is well distorted, but seems like if I was only holding whammy on its middle position (if properly working), as sound is only a bit distorted. So, whammy is perfectly working (hardware), as the game recognizes every position of it. But in the game it does not work as it is supposed to (software). I think the problem is when mapping the buttons. When mapping whammy game seems to take its middle position as neutral (when mapping it, game recognizes whammy is pressed in that position), so, when you release it, game make sustained notes distorted, but with the reverse effect. Can someone else check if it happens to everyone or just to me, plz? same thing here
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Post by philauto on Apr 3, 2008 22:18:32 GMT -5
my prob is fixed the game works wonderfully but theres no starpower meter. did they forget or is this just me?
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Post by darthslaw on Apr 3, 2008 22:55:44 GMT -5
It's just not there yet. It's on the to-do list though, don't worry.
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Post by hulkhaugen on Apr 4, 2008 12:07:03 GMT -5
making a newspaper.png for the spimpsons mod, and noticed that the stars in the top5 are semitransparent.
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Post by bob78h on Apr 4, 2008 15:11:16 GMT -5
yeah it does that with the fretboard and note trails too. this may have been mentioned before: If you play a song in coop, 5-10 seconds in it will end and show the results screen.
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Post by stranxk on Apr 5, 2008 19:53:41 GMT -5
i dont know if this is on the list but sometimes, when i use the starpower, the song ends!!!
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Post by smkdjnt on Apr 6, 2008 4:52:43 GMT -5
Hi all. Im still having a problem since the first beta. When I will play a song, mostly of times when the songs starts the bacground music menu starts too, and i can ear both at same time. My english is too bad, i dont know if you understand me. Somebody else have the same problem than me? Thx for the update callisto. Hmm I've had that problem some times, mostly its only in practice mode. I've Had that same problem but in both practice, and quickplay. great work callisto...!
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guitarded
Guitar Hero
Rockers were born to ROCK (Duh!!)
Posts: 171
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Post by guitarded on Apr 6, 2008 6:49:02 GMT -5
i have problems in mapping the controls...is it only me or it's only me?
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Post by fude on Apr 6, 2008 9:06:51 GMT -5
Some of you have told that the song can end when using starpower or while playing few seconds of coop.. Well, i noticed that if i strum very fast randomly (usually because of frustration the song ends after it and shows the result screen.
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Post by iamsensay on Apr 6, 2008 10:34:37 GMT -5
Hi, for some reason on approx 20 songs that were created for guitar zero no longer play in the game. I beleive these songs played before beta 5! Can anyone help cos they are some of the best songs here!! <EDIT> I see its hard to read the words on the image well it says 'ERROR WHILE LOADING SONG: NOTES CAN ONLY BE OPENED IN A SEQUENTIAL WAY' <EDIT2> @ Fude, yes! i have noticed that too, i thought nothing of it as only hapenned twice and i did not connect with fast strumming til you mentioned it but both times it was on an out of sync dragonforce song so im pretty sure that would be the same reason!
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Post by jboy914 on Apr 6, 2008 19:10:16 GMT -5
Sometimes a song stops while I'm playing it, before it finishes. My friend managed to pass a song with 400 points like that.
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Post by lazerlike42 on Apr 7, 2008 2:51:25 GMT -5
Is there some reason why GZ seems not to release memory when a song is done?
In other words, if a person plays 3 songs in a row, GZ will allocate new memory for each of the three songs when they are played, rather than releasing it at the end of each song. The working set will grow by 10-20k with each song that is played.
The working set also seems to grow sometimes when you just leave GZ open without doing anything.
In FoF, this is a major issue that nobody seems to care about fixing. You'll play 3 or 4 songs and then the program will be sucking up 500Mbs of memory - it never lets any of it go, and it creates major lag and system freeze-ups. I haven't noticed any of that with GZ, but the potential is certainly there if this is indeed a problem.
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Post by fude on Apr 7, 2008 8:09:26 GMT -5
Many have also complained that the menu background music starts to play over the song when you are playing. Well, i noticed that if i select a song with a 'wrong' difficulty (like i've chosen expert difficulty inand the song supports only hard), so the game shows up again the difficulty menu. If i accept that difficulty too fast, the game starts to play the menu sound, although you are already playing..
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Post by callisto2002 on Apr 7, 2008 10:09:56 GMT -5
lazerlike42Your observations don't apply because GZ2 is programmed using C#, a garbage collected language. This means that the GC (Garbage Collector) will only try and reclaim memory once your system memory runs low. fudeThat's an interesting observation! I'll look into that...
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Post by dreakon on Apr 7, 2008 12:20:03 GMT -5
Sorry if this has been mentioned, I know theres a lot of talk about multiplayer so its very possible that this bug was brought up. But I noticed if you start a song and just strum without the frets, it'll end the song in a matter of seconds. So then I decided to try the song again and even hitting the notes it ended early (probably would from just strumming too). Then I tried a third time and got this error message: Take it for what you will. EDIT: I see xorange90x posted this already on the first page. Sorry! Well, if it hasn't been fixed yet, perhaps my description of it helps a little...
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Post by lazerlike42 on Apr 7, 2008 12:27:07 GMT -5
lazerlike42Your observations don't apply because GZ2 is programmed using C#, a garbage collected language. This means that the GC (Garbage Collector) will only try and reclaim memory once your system memory runs low. Does that mean that once the memory usage gets to a point where the system is running low, it will "reuse" some of the memory that was used for, say, Freebird when it was played 20 minutes ago?
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Post by callisto2002 on Apr 7, 2008 13:04:40 GMT -5
dreakonYes, this has been fixed already, but it's better to be save than sorry. lazerlike42You can imagine that it happens that way (from a technical perspective, it's a bit more sophisticated, but it gives the effect that you describe).
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Post by doh23 on Apr 8, 2008 12:28:17 GMT -5
I'm having a problem, I download the rapidshare file, I open the Guitarstar.exe file but it keeps saying "GuitarStar has encountered a problem and needs to close. We are sorry for the inconvenience."
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Post by iamsensay on Apr 8, 2008 15:12:56 GMT -5
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marss
Guitar Hero
!!!!
Posts: 148
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Post by marss on Apr 9, 2008 0:49:01 GMT -5
@callisto It's got all you need in that post. It clearly states in 'V. Using Star Power' Quote: "The amount of time it lasts is based on measures, and the amount of star power you have (duh). A half filled star power meter lasts 4 measures. A completely filled star power meter lasts 8 measures. Note: In GH2's co-op mode, star power does not last as long and the following rules apply: A half filled star power meter lasts 3 measures. A completely filled star power meter lasts 6 measures. Note: This star power duration is based on measures, not beats. The number of beats that a star power will last is dependent on which time signature you're playing in (in another words, how many beats are in a measure). " End Quote So to have star power activated for over a minute as I had playing Free Bird, is clearly wrong! Should be 8 bars Max. Marzz. this is not me, just in case you guys were wondering, dude just jacked my name, back to the glitches/bugs i've been playing some GH3 songs on hyperspeed and the songs (sometimes) end abruptly, the score and percentage still comes up but the song ends like at the middle. other than that, the HOPO's are somewhat strange but since they've already been addressed i'll leave it alone, thanks for the update callisto! keep it up!
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Post by stranxk on Apr 9, 2008 22:35:42 GMT -5
im having an error sometimes using the starpower this song is an example, in the first starpower (usable) i always have that error =S www.megaupload.com/?d=OY61YRYQ
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Post by iamsensay on Apr 10, 2008 3:06:27 GMT -5
@stransk, i get the same error when trying to play some songs. For me i have only noticed this on a group of anthrax songs in a FoF custom pack called guitar hero metal concert. Any of those songs invite that error when starpower is activated. I can play through the song if i hold my guitar rigid and do not activate SP.I just assumed this was to do with FoF songs and GZ so thought nothing of it. Is your song a guitar zero custom, FoF custom or what? Also, does anyone else have the same song pack as me and get the same error? Thanks.
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Post by iamsensay on Apr 10, 2008 3:18:32 GMT -5
Sorry for DP but this is a completely new topic. There are certain songs in my library that when tried to play wil invoke some error like notes cant play not sequential. If you scroll up i already posted this and theres more info there. Well, as these songs played in previous betas i just wondered the cause? I have posted one of the offending files here: www.mediafire.com/?elhbjbza3pg If anyone can find out the cause? Or if it is only happening on my system? Just very confused here. I mean, if one note follows another then are they not sequential?
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Post by mew905 on Apr 10, 2008 10:26:14 GMT -5
@callisto: Thanks so much for fixing the v-sync bug! works fast now. I'm actually a bit confused by how fast the menus transition now, rather than being slow. However there is another problem. the audible whammy effect works, but it takes forever to come in and stop. Gives it more of an echo-y sound and slightly higher pitch. Also the whammy visual effects arent working. May just be my guitar (I am using the analog adapter now, so whammy works ) but the axis is centered, and the whammy points axis 0 up, proportionally to the whammy bar being pressed. Maybe it has to 'center' at the bottom to get a better/faster effect? err... no, that would just read the axis in the other direction... Anyway, I had to run it in compatability mode (in the xml file, not in Vista's properties) so maybe thats the problem. Without compatability it doesnt work at all but I'm guessing thats sound-chip based (I use onboard, I'll have to get ahold of an audigy or X-Fi to test otherwise) Freebird doesn't have long notes long enough to hear an audible difference between whammy and not. Also if I hold the whammy bar, even single notes get the 'pitch shift'. Not much of a problem, just thought you should know. Great update btw! I switched over from beta 4 update 2!
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Post by stranxk on Apr 10, 2008 11:02:13 GMT -5
@iamensay is a fof custom song, from the pack "delahero"
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Post by iamsensay on Apr 10, 2008 11:14:20 GMT -5
stansxk, im pretty sure i sourced that from this site and its not in my delahero song pack, there are countless other songs this happens to and they are all using .dat files. Also, im not sure how that answered the query as i have many FoF songs that play well, there have always been a few that dont play but the ones im referring too, have played in GZ before this new beta. That was the reason for the post. <EDIT> The song was aquired here guitarzero2.proboards78.com/v45index.cgi?board=20songs&action=display&thread=401 under r4l's song pack <EDIT2> Oh wait i see what i did, i answered the wrong bloody question sorry stransk. I can happily say that all of my delahero pack plays (that i have tried) Give me the name of the song and ill see if its affecting us both!
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