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Post by txf on Mar 1, 2008 12:51:41 GMT -5
Did you try Media-Convert.com? I never tried converting videos, so i don't know. But I use it for audio and it seems to work just fine. (If you don't know, it's free, and you don't gotta download anything.. just select the file, it converts, you re-download the converted file, done)
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Post by xorange90x on Mar 1, 2008 17:11:28 GMT -5
i was using VideoEdit Converter Gold before and that was real good, but it expired do now im using ImTOO AVI MPEG Converter 3
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marss
Guitar Hero
!!!!
Posts: 148
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Post by marss on Mar 2, 2008 1:55:14 GMT -5
use Ashampoo 2, best converting software i've used as of now. try piratebay or somethin but i got it from ares.
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bbm
Mic Tester
Posts: 8
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Post by bbm on Mar 2, 2008 3:26:20 GMT -5
where is download guitarstar? not update but all of the game! please answer me!!!
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Post by hulkhaugen on Mar 2, 2008 5:09:42 GMT -5
download beta 4 and beta 4.2. the rest of the files are in the beta update 4..
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Post by xorange90x on Mar 2, 2008 19:45:23 GMT -5
thnx marss, i'll d/l that now!
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Post by insanehardhead on Mar 3, 2008 22:01:14 GMT -5
just had an idear: what if we added another thing that a charter could put in a chart (in the same manner as starpower is placed in a song) called "heavy" or something that when these type of notes came on the fretboard, it vibrated/shook - they wouldnt adjust the score or anything, but just make "heavy" parts of the song seem a lot more...effective/powerful
thoughtst?
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Post by hzac on Mar 4, 2008 2:04:39 GMT -5
^^
Seams more like an aftermarket job for source code modders.
Not entirely essential for getting it out of the beta stage
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Post by fude on Mar 4, 2008 2:52:20 GMT -5
I know that the multiplayer mode hasn't been available for long in GZ Beta, but i noticed that the lefty flip doesn't work in it. Hopefully it can be done sometime? I don't play multiplayer very much with the GZ, but i think i'm not the only left-handed player
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Post by flipsk8r1409 on Mar 4, 2008 8:51:27 GMT -5
i have one even though callisto says the default lighting is re-enabled on custom notes its not the notes show up 10 times darker if he could fix this it would be great
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Post by pedroion on Mar 4, 2008 14:12:28 GMT -5
one thing i forgot: GLOWING NOTES, GLOWING STAR POWER METER, GLOWING STUFF! WE NEED GLOW!
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Post by HEXEN/TRACKER22 on Mar 4, 2008 16:31:50 GMT -5
Callisto in your next update/beta could you include new Text_"".pngs files?? for fix things like this...
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Post by caffeine2169 on Mar 5, 2008 11:22:49 GMT -5
i have one even though callisto says the default lighting is re-enabled on custom notes its not the notes show up 10 times darker if he could fix this it would be great Why does this happen?? in 3ds they are so bright it hurts your eyes but after compile and in game they are dark is there a way to make them bright for in-game?
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Post by flipsk8r1409 on Mar 5, 2008 12:12:21 GMT -5
there are two ways to fix that you could make them self-illuminated (crappy ) or you can add a custom shader
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Post by caffeine2169 on Mar 5, 2008 12:38:40 GMT -5
if u would plz tell me how to go about doing a custom shader
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Post by flipsk8r1409 on Mar 5, 2008 12:40:22 GMT -5
theres a tutorial literally right below this thread
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Post by caffeine2169 on Mar 5, 2008 12:45:46 GMT -5
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Post by flipsk8r1409 on Mar 5, 2008 12:52:04 GMT -5
did you put an 1 make a new project under the same solution then 2 go to content and make a reference to the first project then 3 load the models and the environment map image then 4 go to each objects properties and set the material processor to environment mapped model processsor
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Post by caffeine2169 on Mar 5, 2008 13:05:29 GMT -5
would it be possible for u to log on AIM so u can help me alil better? if so just IM me at caffeine238
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Post by flipsk8r1409 on Mar 5, 2008 13:06:38 GMT -5
how about i just give you the files you need to compile it? oh and a new request SCROLLING MORE STATS SCREEN
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Post by caffeine2169 on Mar 5, 2008 13:10:19 GMT -5
that works TYVM!!!! how u gonna send um?
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Post by flipsk8r1409 on Mar 5, 2008 13:18:11 GMT -5
ill just put the whole folder in a rar file and upload it to mediafire hold on a sec heres a link www.mediafire.com/?mdigyxt3t19just replace my note files with your notes(in windows game 1 \ content folder) open the EnvironmentMappingEffectPipeline.sln file in the EnvironmentMappingEffectPipeline folder and compile and youll be all set( quick note i didnt set up star power notes on this as i havent made any for my new set of notes and notes 6 are the star power activated notes ) and oh yeah the notes will be in the windows game 1\ bin \ x86 \ content folder after you compile them
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Post by caffeine2169 on Mar 5, 2008 13:41:30 GMT -5
well tyvm tho it only made the color brighter not the white part of the note....can i change brightness it adds?....edit i just aded one of your HOPO how did u get the tops so bright?
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Post by flipsk8r1409 on Mar 5, 2008 13:44:40 GMT -5
i just made the materials self illumination 100%( in 3ds max )
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Post by caffeine2169 on Mar 5, 2008 13:49:56 GMT -5
hum cant seem to find self illumination but ill keep looking and ty again!
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Post by flipsk8r1409 on Mar 5, 2008 13:59:12 GMT -5
what are you using to do the modeling in 3ds max heres what you should look for
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Post by caffeine2169 on Mar 5, 2008 14:23:44 GMT -5
hum wel it brightens in 3ds but not in game =/
EDIT: i got it TY so much for your help flip!
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Post by flipsk8r1409 on Mar 5, 2008 14:59:40 GMT -5
oh yeah click the check box that says color and make the color brighter also reset the integer value of the illumination to zero
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Post by alan90 on Mar 5, 2008 18:31:36 GMT -5
I have a request : Mute the guitar track when you don't play the guitar part.
In GH3, only the rythm track and the song track are played when you don't play guitar.
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Post by griguolcomerranas on Mar 6, 2008 9:19:09 GMT -5
VERY IMPORTANT!!
There is a great difference with the original game. The skill-meter should never decrease while you are using the star power. In GH3, while star power is on, the skill-meter increases if you play the right notes, but it does not decrease if you play wrong.
This is very useful for difficult parts in higher levels.
Thanks for your work!!
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