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Post by gohda on Aug 4, 2008 4:27:12 GMT -5
I got a strange one.
I think I figured out why my wireless white PS2 Guitar controller (The Kramer Striker) has whammy problems.
It might be within Super Dual Box itself, but pushing the whammy bar in, as normal, doesn't work right in Guitar Zero - it doesn't cause the note to wave, and causes audio glitches. However, pulling it out works perfectly fine, the sound isn't glitchy and the note waves and bends. Unfortunately, the dual box doesn't let you invert, and all of my trying couldn't get GZ to see whammy-in as working, only whammy-out. If Guitar Zero had an option to invert the Y axis, it might be able to fix it. Maybe. I honestly don't know why this is the way it is, but it's annoying.
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Post by fude on Aug 4, 2008 5:28:39 GMT -5
I have the same kit as you, gohda, and what i saw now in Beta 6 update 3 is that even if i dont get any pitch shifting nor the whammy wave effect, the whammy manages to gain starpower.. so theres no doubt that the whammy wouldnt get recognized in the game, so why the notes wont wave?
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Post by callisto2002 on Aug 4, 2008 6:43:06 GMT -5
fudeWhammying a note needs a certain amount of movement to be visible (and audible). However, a minimum of whammying is sufficient to gain starpower. Therefore, your converter is probably sending the whammy amount in a very low range (e.g. 0-0.1 instead of 0-1). As all directly connectable Guitars deliver it in the range 0-1, this is also what GZ expects.
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Post by gohda on Aug 4, 2008 17:43:09 GMT -5
Could be. It's strange. Like I said, I noticed that it works completely right if you pull the whammy up and away from the guitar, that will register and the pitch and note will shift perfectly fine, but pushing it in causes the glitch. Either way does starpower, but that's not the only reason we want to whammy, heheh.
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Post by derelict68 on Aug 5, 2008 0:12:23 GMT -5
I was playing today and there were a few times that I know for a fact I hit the button but the fret didn't register. Then there was another time that I know that I let off of a fret and it didn't turn off. I played with it some without strumming and if you hit it really fast sometimes it won't register, and sometimes the notes stick. Rebooting seemed to help, but I never noticed anything like this with other updates, has anybody else seen this?
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Post by callisto2002 on Aug 5, 2008 4:43:40 GMT -5
gohdaMmmmh... come to think of it, I might even have a solution for that problem. I'll try to put it into the ntext update and we'll see if it helps with your problem.
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Post by mainframe71 on Aug 5, 2008 12:00:20 GMT -5
First I'd like to say I love the game. I've been playing it awhile and have a huge library of songs. This last update that forces the game into above normal priority has made it unplayable for me. The graphics flow and animation are fine, but they always were in Normal priority except for maybe the very first star power gained after the initial loading of the game or if i was using too many frames for the animated stage. But in above normal priority my keypress' are very laggy and i can't hit any notes at all because of it. I can actually hit the fret buttons and then watch them light up 1-3 seconds later. So i tried to use the start command options in dos to force it back to normal and it doesn't work. I guess the games setting takes priority over it. Please remove the automatic above normal priority setting or maybe make it an option in the config.xml. Surely I can't be the only person out there with this issue.
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Post by esc0rtd3w on Aug 5, 2008 15:51:28 GMT -5
In Update 2, whenver I change the volume, the sound gets jerky, then stops, then restarts, and continues this until I restart the game, even on menu music and sounds. Also, it's been so long that I've even played at GH game on my PS2 thanks to GZ, however if I remember correctly, does it really alllow you fail while having starpower active? I thougth that was a free pass to miss as much as you want, and every note you hit gives you double... I am 99% sure that if you have StarPower in the "Real GH", you can still fail if you don't hit any notes or miss a lot
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Post by callisto2002 on Aug 7, 2008 3:52:44 GMT -5
mainframe71I'll probably make the priority optional again with the next update.
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Post by Tean on Aug 7, 2008 7:50:50 GMT -5
Not to sound like a fanboy, but since v3 came out my neighbor/best friend and I have been playing GZ practically non-stop. Two very different PCs, zero bugs. I know we're just two people and that bugs are still gonna happen, but I just wanted to say thanks. We haven't encountered a single problem.
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Post by iamdaddy on Aug 7, 2008 9:26:57 GMT -5
anyone who saw my last post here, apologies, i only just realised it was posted in the wrong place. my bad!
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Post by callisto2002 on Aug 8, 2008 4:56:21 GMT -5
@tean Thanks for the positive feedback!
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Post by Tean on Aug 8, 2008 22:07:34 GMT -5
This isn't so much a bug, more of a missing feature. It's not 100% necessary, but the star power meter is missing from practice mode. I know the score isn't kept, but it would be nice to have for watching for the best time to activate star power.
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Post by mainframe71 on Aug 11, 2008 17:28:46 GMT -5
Thanks for the reply Callisto. I am eagerly waiting for the new update.
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Post by gohda on Aug 16, 2008 4:06:30 GMT -5
I am too. I really wanna see if the next one will fix the problem with all us white Kramer axemen.
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Post by crayoladream on Aug 18, 2008 21:07:57 GMT -5
I've been receiving this error.
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Post by CJB100 on Aug 18, 2008 21:24:05 GMT -5
check the faq in the help section your answer is in there i am sure i just can't remember what the answer to this error is.
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Post by crayoladream on Aug 18, 2008 21:33:02 GMT -5
sorry, but I can't find the FAQ... :S
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Post by CJB100 on Aug 18, 2008 21:59:32 GMT -5
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Post by derelict68 on Sept 4, 2008 16:23:20 GMT -5
This thread is going to be locked. Any further bug reports should be made in a seperate thread in this section.
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