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Post by Frizkie on Sept 1, 2008 11:01:06 GMT -5
So I'm just starting to like Gz2, I've always loved Guitar Hero. A lot. I want to learn how to create my own custom songs, and I REALLY want to know how. I mean everything. From actually obtaining the music files, what I could do and their alternatives, and what programs what I need. If there's already a post for this, sorry. I've looked everywhere. HELP! Thanks.
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Post by derelict68 on Sept 1, 2008 12:25:43 GMT -5
There are two main ways to create custom songs. There is one other method using .dat's but that was just a carryover from the GZ1 days and not used anymore. The major method is with the charting method in Feeback, the other is with midi's. As far as getting the music you can use any mp3 and manners of getting mp3's. They do need to be converted to .ogg but that can be done with Audacity. Get that here. You generally need 2 or 3 audio tracks (soon...4!) I need somebody elses help here, but I think song.ogg is anything that is not covered by the other tracks, guitar.ogg holds the main guitar track, bass.ogg holds the bass track, rhythm.ogg and drum.ogg....you get the idea. With most songs you cannot get the seperate tracks unless you know the artist, so there are some games you can play with filtering if you wish, most don't bother and just make the song.ogg a lower volume copy, so when you miss a note the volume goes way down. *shrug* matter of preference at this point. Let's start with Feedback since it's the most popular. Download Feedback here. Then for how to use Feedback go here . To learn how to fret songs properly use Puppetz' tutorial here. In order to chart midi's, you need to have a midi sequencer that can create track events. Everything you need to know about midi song creation can be found here at scorehero. Feel free to ask more questions.
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Post by Frizkie on Sept 1, 2008 19:59:51 GMT -5
You generally need 2 or 3 audio tracks (soon...4!) I need somebody elses help here, but I think song.ogg is anything that is not covered by the other tracks, guitar.ogg holds the main guitar track, bass.ogg holds the bass track, rhythm.ogg and drum.ogg....you get the idea. With most songs you cannot get the seperate tracks unless you know the artist, so there are some games you can play with filtering if you wish, most don't bother and just make the song.ogg a lower volume copy, so when you miss a note the volume goes way down. *shrug* matter of preference at this point. So, I'm a little confused with the tracks. Could you explain my options a little bit more?
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Post by derelict68 on Sept 1, 2008 21:11:06 GMT -5
Well basically, every song is made up of a number of tracks. When you miss a note playing the guitar part, the guitar.ogg track turns off. When you miss a note playing multiplayer and your playing bass or rhythm that track will then turn off. Soon we'll have drum support, so when you're playing drums and miss a note, the drums track will turn off. The song.ogg will play all the time (vocals and any other sounds in the song not made up of guitar or drums...trumpets, bagpipes, cowbells...)
So normally you don't have the ability to download the seperate tracks of most songs, so normally what people will do is make all the tracks the same, then nothing changes when you miss a note, or maybe you make the song.ogg half volume, and all other .ogg's full volume, so when you miss a note the whole song will get quiet.
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Post by Frizkie on Sept 1, 2008 21:24:15 GMT -5
SWEET. I get it! I'm fretting my first song right now. OK so I've encountered one problem. In Feedback it shows a lot of my notes as HO's and PO's. When I save and test it in Gz2, hardly any of them are HO's or PO's. Help?
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Post by canped on Sept 1, 2008 21:48:22 GMT -5
Just a note- you do not need and should not make a guitar.ogg and song.ogg if they are the same file (even at a lower volume). This will cause phase cancellation in the track and take up unnecessary space. GZ2 will run songs fine with just a guitar.ogg or song.ogg
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Post by derelict68 on Sept 1, 2008 22:36:43 GMT -5
Standard HOPO window on GZ2 is a 12th note. Anything falling within that range will be a HOPO. However, you can change this window by opening the chart in a text editor like notepad and adding "hopo_note = 8" into the "[SONG]" section. This will make the window an 8th note. You can also use other numbers other than 8, like 16 and 32....I think it can be any number, not sure on that.
There is a final way to make any note a HOPO, and that is by adding a "*" track event. In feedback, press "E" to bring up the events, and put a "*" in it. This can make any note a hopo, regardless of hopo window setting...I haven't tried this stuff but its stuff I've read around the forum. If I said anything wrong (like the ogg's) hopefully somebody will jump in and tell us both.
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Post by Frizkie on Sept 1, 2008 22:50:12 GMT -5
SWEET! I got everything working and I'm almost done fretting my song! I'll post it tomorrow!
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Post by Frizkie on Sept 2, 2008 1:03:56 GMT -5
SONG IS HERE! WOO HOO!
EDIT: Link removed, I'm seeking permission from the original remixer for permission.
Oh, is this needed? I was wondering if I had to seek his/her permission. I found it on NewGrounds.com/Audio.
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Post by derelict68 on Sept 2, 2008 1:08:52 GMT -5
Make sure you post this in the songs section...I haven't downloaded it so I can't give you any feedback...
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Post by canped on Sept 2, 2008 5:10:30 GMT -5
Standard HOPO window on GZ2 is a 12th note. Anything falling within that range will be a HOPO. However, you can change this window by opening the chart in a text editor like notepad and adding "hopo_note = 8" into the "[SONG]" section. This will make the window an 8th note. You can also use other numbers other than 8, like 16 and 32....I think it can be any number, not sure on that. There is a final way to make any note a HOPO, and that is by adding a "*" track event. In feedback, press "E" to bring up the events, and put a "*" in it. This can make any note a hopo, regardless of hopo window setting...I haven't tried this stuff but its stuff I've read around the forum. If I said anything wrong (like the ogg's) hopefully somebody will jump in and tell us both. Not that anyone using feedback will notice, but its not actually a 12th note- Feedback always uses 1/64 notes unless you make it sustained. It's the size of step on the fretboard that is altered, not the note length.
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Post by darthslaw on Sept 2, 2008 8:04:47 GMT -5
Some notes on the '*' event:
It's actually a track event, placed via the 'W' key, not the 'E' key. Also it toggles the HOPO state of the note that it is lined up with -- if placed on a non-HOPO note, that note will be made into a HOPO; likewise, if placed on a HOPO note, the event will make that note a non-HOPO.
And on HOPO preview in feedback:
Feedback's definition of a HOPO is based on what is allowed in GH2. In Feedback, some note is a HOPO if it follows a single, non-sustained note (not a chord) by less than the duration of an 8th note. (Note: It also starts having trouble sometimes when you add star power, face-off sections, and events, and notes that are HOPO are displayed as non-HOPOs).
Guitar Zero 2's definition of a HOPO tries to follow GH3 primarily. In GZ2, any single note that follows another note (chord or single, sustained or not sustained) by less than or equal to the HOPO threshold (by default, a 12th note) is a HOPO.
So in a nutshell, GZ2 and FeedBack have slightly different details on what a HOPO is and isn't, so this may account for the differences you see in one versus the other.
(that became significantly longer than I anticipated).
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Post by Frizkie on Sept 2, 2008 17:37:52 GMT -5
Cool guys. I'm gonna add starpower, multiplayer things, and I'll post the link to the thread I post it in here.
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